Balimaar Kendall, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears an entirely white suit with black socks and a vest with buckled shoes. He keeps his golden hair in a pixie cut. His eyes are amber and beady.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born in the south, but his parents moved at a very young age to the east. He helped his mother out around the business and became quite the natural. He has achieved small success as a Engraver.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job. Occupation: Engraver
Voice: Creaky witch voice
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
Possessions: 100 gp. 1 Buckler. 1 Chain shirt. 1 Darkwood Buckler.
Simon Westbrook, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He wears a fine chain shirt which he covers with brown colored cloaks and clothing, and his gloved hand is found clutching a morningstar. His chestnut hair is lengthy and is close to two feet long. He has green eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Many dire rats want him driven away; and he has passion for adventuring and risk
Ideals: Gifted. Bonds: Job, Military, Adventurer, Enemies. Occupation: Glassblower
Voice: Farmer accent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 5 (-3) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 500 gp. Aquamarine (400 gp). Rhodochrosite (7 gp). Chrysoberyl (60 gp). 1 Tanglefoot bags. 1 Tanglefoot bags.
Geoffrey Spaulding, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing colorful clothing, dressed as a Carpenter. His golden hair is drawn into a tight pony tail with a butterfly scrunchie. He has brown eyes.
Personality: He snorts whenever he laughs or is feeling confident. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Geoffrey lived on a farm with his mother, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Carpenter soon after.
Motivation: Regain custody of his daughter; and expand his business
Ideals: Justice. Bonds: Family, Job. Occupation: Carpenter
Voice: Squeaky
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 4 (-3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 5000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Rolf Carlyle, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears tight fitting clothing which further accentuates his frame. With bright chestnut hair and a scraggly beard. He has several tiny emerald earrings on each ear.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Animals are drawn to him, and he is able to talk to them.
History: Rolf was raised in a hard working conservative environment. As a young adult he joined a group advocating for an improvement in Human conditions. He ran away from his former home and has been making his living as a Slave Trader for the past few years.
Motivation: A strong sense of loyalty to Human people; and further expansion of business
Ideals: Disciplined, Gifted. Flaws: Racist. Bonds: Attractive, Rich, Job. Occupation: Slave Trader
Voice: Timid voice
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 4 (-3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
Clerebold Barclay, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is physically well-built. His auburn hair is slicked back into a classic pompadour. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not believe in violence as a means to an end. He is a dedicated Fortune-teller but believes his peers are too gung-ho.
History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: Money/treasure; and retire the richest man in the south
Ideals: Entrepeneur, Joker, Pacifist. Bonds: Attractive, Rich. Occupation: Fortune-teller
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 13000 cp. Tourmaline (50 gp). Amber (50 gp). Red-brown spinel (50 gp).
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