Don Norton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a black collared shirt and green pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He has white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After months of barely getting by, Don managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He is not mentally stable, and does not behave rationally; and he feels kind of lost in life
Ideals: Athletic, Joker. Flaws: Insane, Depressed. Bonds: Religious. Occupation: Barkeep
Voice: Hollow voice
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp.
Ernest Paxton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He sports white clothing, slightly heavier than average wear. Beneath his clothing is a huge mess of scar tissue. His black hair is heavily combed to the left. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Prone to second guessing himself, he comes off as nervous. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Ernest was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He then took over the family business and is one of the better Barkeep for hire.
Motivation: He is unsatisfied with his job.
Flaws: Addict, Shy. Bonds: Slave, Adventurer, Job. Occupation: Barkeep
Voice: Smoker's lung
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 8 (-1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 80 pp. Star ruby (400 gp). Zircon (30 gp). Silver pearl (70 gp).
Manfred Westbrook, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears suspenders and tan workpants. His shirt is blue, and he wears a heavy tan leather apron most of the time. His brown hair is greasy and uncared for. He has gleaming, smiling green eyes.
Personality: His tongue was cut out and he uses sign language. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a criminal king-pin and mafia family His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He used his abilities to trick people and travel the world for free.
Motivation: To reunite with his absent father.
Flaws: Ugly, Disease. Bonds: Adventurer, Criminal record, Family. Occupation: Masseuse
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Abyssal, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 35000 sp. 1 Minor magic item.
Diggory Eastoft, Male Human [Permalink]
Personal [hide]
Description: A 5'9" northern man, he wears tan leather gloves, a tan jacket, and tight pants. His red hair is kept up in a ponytail inside a deerstalker hat. His eyes are violet.
Personality: He acts crazy and hedonistic. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Opinionated, Justice. Flaws: Hedonist. Bonds: Rich, Adventurer. Occupation: Engraver
Voice: Whispers
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1700 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Dustin Oakley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a black coat over a yellow low-cut shirt, and a top hat upon his head. His chestnut hair is cut jaggedly and amateurishly. His fair skin shows little sign of his aristocratic breeding.
Personality: While he acts the brute, he is far gentler than he would appear. He feeds upon the attention of others.
History: Gifted from a young age, Dustin studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He ran away from his former home and has been making his living as a Detective for the past few years.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and wants to open a new tavern
Ideals: Fighting, Gifted. Bonds: Attractive, Job, Enemies. Occupation: Detective
Voice: Indian accent
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 13000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
