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NPC Generator

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Advanced [show]


Robert Denholm, Male Human [Permalink]

Personal [hide]

Description: This northern man is well dressed, constantly wearing a tan suit, blue shirt, and tan tie. His clothes are grease stained in places. His brown hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a Cartwright first and foremost. He believes firmly that knowledge should be universal. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to loving parents in a slum to the north. He worked as a nervous Cartwright and found it very stressful. He has achieved small success as a Cartwright.

Motivation: He's repulsed by the PC; and balancing his hectic life and new cartwright responsibilities is difficult

Flaws: Antagonistic. Bonds: Poor, Immigrant, Job, Mentor. Occupation: Cartwright

Voice: Spits and sputters

Attributes [hide]

Robert Denholm, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)15 (+2) 18 (+4)14 (+2)
Skills Medicine +6, Religion +4
Senses Passive Perception 14
Languages Common, Auran, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 90 pp.


Social Check DCs


Dustin Morton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a fancy blue suit. Beneath his clothing is a huge mess of scar tissue. He wears a small hat to cover his moderate length silver hair. He wears a mask on his face.

Personality: Eccentric and domineering, Dustin will drive conversation. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was raised in a mountains tribe. A gifted student he started as a Body Guard, but he got bored and became a Tailor. He struck the Tailor job and began his own company from there.

Motivation: A strong sense of loyalty to Human people; and he is currently in port desperately looking for someone to get him out

Ideals: Extrovert. Flaws: Racist. Bonds: Attractive, Slave, Nature, Job. Occupation: Tailor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dustin Morton, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)13 (+1) 17 (+3)11 (+0)
Skills Insight +5, Stealth +4
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gerald Allerton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a long, grey cloak. He wears a Stetson hat to hide his balding. He has blue eyes and a grey hat with a white feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is afraid of women and trembles around them

History: He was born to loving parents in a slum to the north. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has achieved small success as a Interpreter.

Motivation: His relatives are trying to arrange a marriage; and to be a doctor again

Ideals: Gifted. Flaws: Antagonistic, Shy. Bonds: Poor, Job, Family. Occupation: Interpreter

Voice: Sounds elderly

Attributes [hide]

Gerald Allerton, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 10 (+0)13 (+1) 10 (+0)9 (-1)
Skills Deception +1, Religion +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 4000 cp.


Social Check DCs


Anselm Home, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is generally shirtless and showing off his tattooed chest and is in decent physical shape. His hair is red and very short. His eyes are blue and catlike.

Personality: He is extraordinarily eccentric. Around other people he will do his best to conceal his emotions and appear jolly.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His arcane abilities were realized during a raid on his village. He struck the Spice Merchant job and began his own company from there.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and find a way to reverse the transformation of his brother

Ideals: Gifted. Flaws: Insane, Shy. Bonds: Job, Family. Occupation: Spice Merchant

Voice: Speaks like tongue is numb

Attributes [hide]

Anselm Home, Male Human Fighter 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)7 (-2) 14 (+2)12 (+1)
Skills Arcana +0, Athletics +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Solomon Yorke, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a blue coat over a brown low-cut shirt, and a broad hat upon his head. His red hair is cut short with large spiked bangs in the front. His thin eyebrows rest above his beady blue eyes.

Personality: Calm and collected, he is a well trained Locksmith. He uses divination through singing.

History: He was born to loving parents in a slum to the south. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He then took over the family business and is one of the better Locksmith for hire.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Job, Poor. Occupation: Locksmith

Voice: Mousy voice

Attributes [hide]

Solomon Yorke, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)15 (+2) 12 (+1)9 (-1)
Skills Deception +1, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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