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Advanced [show]


Shane Dayton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears bulky brown painted plate armor. His hair is short and brown. His amber eyes dart from person to person.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Shane was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has a crush on the local Hunter; and he's looking for his big break

Flaws: Ugly. Bonds: Adventurer, Poor, Job, Has a crush. Occupation: Masseuse

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Shane Dayton, Male Human Fighter 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)9 (-1) 14 (+2)16 (+3)
Skills Religion +1, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. Banded agate (12 gp). 1 Minor magic item.


Social Check DCs


Guy Thorpe, Male Human [Permalink]

Personal [hide]

Description: This southern man is generally shirtless and showing off his tattooed chest. His clothes are grease stained in places. He has brown hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not believe in violence as a means to an end. He is a dedicated Jeweler but believes his peers are too gung-ho.

History: From birth he was tutored by a cruel and relentless mentor. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He seems to be bored by most things; and further expansion of business

Ideals: Philantrophist, Pacifist. Flaws: Ugly. Bonds: Poor, Immigrant, Mentor. Occupation: Jeweler

Voice: Dark and ominous

Attributes [hide]

Guy Thorpe, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 9 (-1)15 (+2) 7 (-2)11 (+0)
Skills Animal Handling +0, Performance +2
Senses Passive Perception 8
Languages Common, Undercommon, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp. Deep green spinel (120 gp). Violet garnet (200 gp). Pink pearl (120 gp). 1 Half-Plate. 1 Breastplate. 1 Masterwork Heavy wooden shield.


Social Check DCs


Robert Westcott, Male Human [Permalink]

Personal [hide]

Description: This western man is wearing a perfectly clean shirt and pair of pants. His clothes are grease stained in places. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Robert was left his father's suit of armor and trained in its use and care. He is searching for what he claims is his rightful reward.

Motivation: He wants nothing more than to rejoin the army; and he has passion for adventuring and risk

Bonds: Attractive, Poor, Immigrant, Guardian, Adventurer, Military. Occupation: Stylist

Voice: Dutch accent

Attributes [hide]

Robert Westcott, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)13 (+1) 15 (+2)12 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Cory Windsor, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Bather uniform. He has a slight overbite and is overall scrawny. His hair is long and chestnut with streaks of brown, and is pulled back with small green clips. His beard is brown, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He likes to make people angry or surprised. Around other people he will do his best to conceal his emotions and appear jolly.

History: Sold as a small child to a wizard, Cory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Cory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and to be a mayor again

Flaws: Antagonistic, Shy. Bonds: Job, Mentor, Adventurer. Occupation: Bather

Voice: Deep voice with rolling R's

Attributes [hide]

Cory Windsor, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)11 (+0) 15 (+2)11 (+0)
Skills Intimidation +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 7 Acid flasks. 2 Antitoxin. 2 Alchemist’s fire. 4 Holy water.


Social Check DCs


Anselm Whitby, Male Human [Permalink]

Personal [hide]

Description: This man wears a yellow armored body suit, with a simple green line shooting up and back down. He has a penchant for wearing a ring with an oversized ruby on his right hand. His hair is long and red with streaks of silver, and is pulled back with small yellow clips. His beard is silver, braided, and well cared for. His skin is flawless and his blue eyes scan people very quickly.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Apothecary arts, while his father instructed him in etiquette, music and courtly manner. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy; and money/treasure

Ideals: Passionate, Artistic. Bonds: Rich, Attractive. Occupation: Apothecary

Voice: Posh accent

Attributes [hide]

Anselm Whitby, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)10 (+0) 15 (+2)10 (+0)
Skills Performance +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Rhodochrosite (13 gp).


Social Check DCs

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