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Advanced [show]


Lance Brandon, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He typically wears a sleeveless long coat of deep green leather and dull black iron scale mail. His long silver hair reaches down to his waist. He has gleaming, smiling hazel eyes.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. Further he is a bit of a stoner and is frequently out of it.

History: Gifted from a young age, Lance studied abroad. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He's since become an addict/alcoholic.

Motivation: Doesn't want to be a Body Guard and was forced into it by his family; and find a way to reverse the transformation of his brother

Ideals: Gifted. Flaws: Addict. Bonds: Enemies, Family, Rich. Occupation: Body Guard

Voice: Gruff and masculine

Attributes [hide]

Lance Brandon, Male Human Fighter 4
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)13 (+1) 15 (+2)14 (+2)
Skills Athletics +1, Stealth +1
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gerard Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest and prefers tan and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a slight overbite and is overall scrawny. His long auburn hair reaches down to his waist. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is mildly Human supremacist, though he does not identify as such. He is harsh and unforgiving.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying sister.

Motivation: Human compassion.

Ideals: Artistic, Gifted. Flaws: Ugly, Racist, Antagonistic. Occupation: Brewer

Voice: Deep voice with rolling R's

Attributes [hide]

Gerard Cooper, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)12 (+1) 13 (+1)12 (+1)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2000 cp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (70 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).


Social Check DCs


Charles Kenley, Male Human [Permalink]

Personal [hide]

Description: He wears just a green suit. He carries with him a set of morningstars on his belt, each one with a opal on the hilt. His tied-back hair is blonde. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and to get a good night's sleep

Ideals: Fighting. Flaws: Ugly, Insomniac, Impulsive. Bonds: Religious. Occupation: Dyer

Voice: Speaks with back of mouth

Attributes [hide]

Charles Kenley, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)12 (+1) 12 (+1)17 (+3)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Reynard Lindsey, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tan collared shirt and pastel pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His hair is golden and curly. He has a tattooed face.

Personality: He is fixated on the number 24. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Reynard is combative with any and all who dare try his patience in the slightest.

History: Reynard was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He then took over the family business and is one of the better Jeweler for hire.

Motivation: Many gnolls want him driven away; and he is not mentally stable, and does not behave rationally

Ideals: Justice, Entrepeneur. Flaws: Insane. Bonds: Job, Enemies. Occupation: Jeweler

Voice: Draws out vowels

Attributes [hide]

Reynard Lindsey, Male Human Fighter 4
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)18 (+4) 13 (+1)16 (+3)
Skills Arcana +6, Persuasion +5
Senses Passive Perception 11
Languages Common, Terran, Auran, Ignan, Elven
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 46000 sp. 1 Minor magic item.


Social Check DCs


Roger Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A 6'1" western man, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his scimitar. His tied-back hair is brown. His face is covered beneath a completely black helmet.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. The war was a terrible time for him, and Roger does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He is a Lycanthrope in disguise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Depressed. Bonds: Attractive, Military, Adventurer. Occupation: Guard

Voice: Nasally tone

Attributes [hide]

Roger Birkenhead, Male Human Fighter 4
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)11 (+0) 15 (+2)10 (+0)
Skills Animal Handling +4, Deception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 500 gp.


Social Check DCs

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