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NPC Generator

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Advanced [show]


Shane Ansley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses well, typically a more casual-formal manner. His white hair is kept up in a ponytail inside a deerstalker hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His mother raised him in a mountain cabin. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Flaws: Insomniac, Antagonistic, Impulsive. Bonds: Attractive, Nature. Occupation: Painter

Voice: Indian accent

Attributes [hide]

Shane Ansley, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)5 (-3) 10 (+0)11 (+0)
Skills Acrobatics +4, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 8000 cp.


Social Check DCs


Roger Shelly, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a tight fitting pastel shirt and pants. His white hair is long and unkept. He wears a mask on his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A powerful necromancer made him what he is. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 13 years.

Motivation: Sabotage a competitor; and expand his business

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Mentor, Job. Occupation: Mortician

Voice: German accent

Attributes [hide]

Roger Shelly, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)11 (+0) 14 (+2)15 (+2)
Skills History +2, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Arnold Barclay, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair is still thick. His eyes are a pleasant brown.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a poor family in the city he treasured whatever gifts he got. He made a point of taking high paying jobs and getting most of it up front. He has been a successful dealer in antiques buying low and selling high.

Motivation: Someone believes him a fraud; and many orcs want him driven away

Ideals: Philantrophist, Entrepeneur. Bonds: Adventurer, Poor, Enemies. Occupation: Carpenter

Voice: Smooth and feminine

Attributes [hide]

Arnold Barclay, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 14 (+2)12 (+1) 14 (+2)15 (+2)
Skills Athletics +4, Deception +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +4

Possessions: 1900 sp.


Social Check DCs


Dean Garrick, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who typically wears red cloth garments or leather armor. His silver hair is cut short. His otherwise smooth face is marked with small tiny scars.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is harsh and unforgiving.

History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Bounty Hunter like his father before him.

Motivation: To be a Tanner again; and wants to raise his children well

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Military, Job, Family. Occupation: Bounty Hunter

Voice: Mumbles to self between sentences

Attributes [hide]

Dean Garrick, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)16 (+3) 14 (+2)16 (+3)
Skills Deception +5, Investigation +5
Senses Passive Perception 12
Languages Common, Halfling, Giant, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Hunter Hailey, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He dresses in green turtlenecks beneath a tan coat with grey slacks. His silver hair is heavily combed to the left. He wears crescent spectacles with a black brim.

Personality: He has a massive crush on the younger sibling of the Ploughman who has hired him part-time. The war was a terrible time for him, and Hunter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was granted druidic powers by his dying sister.

Motivation: Wants his loneliness to end; and he's in love

Ideals: Gifted. Flaws: Depressed, Racist. Bonds: Has a crush, Military. Occupation: Ploughman

Voice: Pirate accent

Attributes [hide]

Hunter Hailey, Male Human Fighter 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 53 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 19 (+4)13 (+1) 12 (+1)10 (+0)
Skills Athletics +2, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).


Social Check DCs

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