Jocelyn Coombs, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears light armors faded through time and improper care. He wears his silver hair up. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has comitted a past crime that haunts him to this day
Ideals: Gifted, Justice, Entrepeneur. Bonds: Attractive. Occupation: Barkeep
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 34000 sp.
Justin Rylan, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a worn and beaten armor, he is not a threatening figure. He sports a long brown beard, and similarly colored long hair. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Justin was raised in a hard working conservative environment. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He struck the Blacksmith job and began his own company from there.
Motivation: To unite with his sister; and he'd like to take his coworkers down a peg
Flaws: Shy, Fearful. Bonds: Attractive, Job, Family. Occupation: Blacksmith
Voice: Aggressive tone
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 300 gp.
Adam Kendall, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tattered old clothes. His chestnut hair is knotted and matted. He wears a mask on his face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was a mechanic, and taught him how to fix just about anything. Due to his spouse's obsession with being a Unemployed they were divorced and he won custody of their son. He worked as a Shipwright, and he later adopted a second son.
Motivation: Regain custody of his son; and to unite with his brother
Ideals: Gifted, Persistence. Flaws: Ugly, Impulsive. Bonds: Family. Occupation: Shipwright
Voice: Dutch accent
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Auran, Dwarven, Celestial
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 28000 sp. 1 Minor magic item.
Percival Pickering, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his hammer. He wears a colorful flower in his blonde hair. His fair skin shows little sign of his aristocratic breeding.
Personality: Percival wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is lazy, self-centered, vain, and jealous.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.
Motivation: Wants to have a good time and be beloved; and revenge
Ideals: Disciplined, Artistic. Flaws: Selfish. Bonds: Attractive. Occupation: Glassblower
Voice: Can't modulate volume
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 35000 sp. Rhodochrosite (6 gp). Moonstone (30 gp).
Charles Lindsey, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear white pants and tee shirts. He carries with him a set of shortbows on his belt, each one with a sapphire on the hilt. He has styled his black hair well, parting it to the left. His eyes, though not visible through his cowl, are blue.
Personality: He dislikes all the random violence that takes place in the south. He is obsessed with a lost civilization.
History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with unlife at a very young age, Charles has worked very hard to control his curse. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.
Motivation: He's looking for his big break; and he desires power and/or immortality
Ideals: Fighting, Pacifist. Flaws: Disease. Bonds: Adventurer, Poor. Occupation: Ruler
Voice: High pitched, excited
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp. Deep green spinel (80 gp). Red spinel (80 gp).
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