Richard Asheton, Male Human [Permalink]
Personal [hide]
Description: He wears a violet tunic with brown highlights, and long blue pants that bunch up around his shoes. He has relatively light skin and is very physically imposing due to his abundance of muscles. His blonde hair is styled in orderly dreadlocks. He wears an eyepatch.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He plays an instrument quite well.
History: Richard was born the youngest of three triplets. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Richard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Richard. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Money/treasure; and wants to raise his children well
Ideals: Artistic. Flaws: Ugly. Bonds: Enemies, Family, Criminal record, Rich. Occupation: Guard
Voice: Dark and ominous
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 9 (-1) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 3100 sp. 1 Darkwood Shield. 1 Half-Plate. 1 Chain shirt.
Trey Cooper, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a moderate pudge and is not very fit. His black hair is still thick. His green eyes dart from person to person.
Personality: He can speak with the recently deceased. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was raised by priests from a young age. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.
Motivation: He wants to meet his childhood hero.
Ideals: Gifted. Bonds: Poor, Adventurer, Religious, Mentor. Occupation: Carter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 400 gp. Moss agate (14 gp). Golden yellow topaz (600 gp). 1 Minor magic item.
Hunter Branson, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt. His red hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He dislikes all the random violence that takes place in the west. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born at the edge of vast plains. His mother took him hunting and taught him how to get in the mind of other creatures. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels kind of lost in life; and he has passion for adventuring and risk
Ideals: Pacifist. Flaws: Disease, Depressed. Bonds: Adventurer, Nature. Occupation: Butcher
Voice: Timid voice
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 17 (+3) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1 Silk rope.
William Stansfield, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His white hair is thinning but still full. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. William enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Gifted from a young age, William studied abroad. After coming to the age of reason, William took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.
Motivation: He is content.
Ideals: Gifted. Flaws: Mundane, Hedonist. Bonds: Rich, Attractive. Occupation: Miner
Voice: High pitched and raspy
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
Gomory Hayden, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society and is in decent physical shape. His hair is short and red. His eyes, though not visible through his cowl, are amber.
Personality: He is happy with his job as a Navigator. He turns his eye from what people do, preferring to live and let live. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in the west to a Navigator, Gomory learned a great deal about his father's area of expertise. He has chosen to use the inheritance that was left to him frivolously. He was granted necromantic powers by his dying brother.
Motivation: He wants revenge against gnolls; and money/treasure
Ideals: Philantrophist, Gifted. Bonds: Rich, Job, Enemies. Occupation: Navigator
Voice: pre-pubescent
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 6 (-2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 42000 sp.
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