Ernest Darby, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears clothing that is held on in multiple layers but all of it is in poor condition. His chestnut hair is cut short. He has hazel eyes.
Personality: He speaks before he thinks and is too direct. Flattery will make him almost putty in your hands.
History: Ernest was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Human artifacts is his passion; and many illithids want him driven away
Flaws: Impulsive, Selfish. Bonds: Poor, Adventurer, Enemies. Occupation: Hunter
Voice: Mousy voice
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 4 (-3) | 7 (-2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 3200 sp. 1 Thunderstones. 4 Tanglefoot bags. 3 Smokesticks.
Everard Garrick, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He has a large black mantle and cape that has been intricately interwoven into his tan robe. He has wavy chestnut hair. He tend to wears goggles to shield his eyes.
Personality: He is a Sellsword first and foremost. He believes firmly that knowledge should be universal. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: When he was but 4 years old his parents immigrated from the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Optimist, Fighting. Bonds: Job, In love, Immigrant. Occupation: Sellsword
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Auran, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Jocelyn Clare, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears very tight pants and wife beaters, though occasionally he sports a blue coat. His auburn hair is lengthy. He has brown eyes and a blue hat with a tan feather.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Jocelyn was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He then took over the family business and is one of the better Servant for hire.
Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Joker, Gifted. Flaws: Impulsive. Bonds: Job, Criminal record. Occupation: Servant
Voice: Relaxed voice
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 19000 sp. Deep blue spinel (900 gp).
Gunter Beckwith, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is renowned for his bright grey suits and hats. His hair is blonde and curly. His eyes are hazel and he is always smoking a pipe.
Personality: Gunter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He takes great joy in being the best Roofer in town.
History: He got into the Roofer business at a young age. In his 13th year, his parents were killed by a orcs raid, leaving Gunter alone in the world. After a stint in an orphanage, he was adopted. He used his abilities to travel the world and help people.
Motivation: To settle down with his crush; and further expansion of business
Ideals: Impeccable, Philantrophist. Bonds: Job, Enemies, Has a crush. Occupation: Roofer
Voice: Pirate accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 80 pp.
Hugh Marston, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft yellow waves gently in the breeze. He has wavy red hair. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is overprotective of those who hire his services. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mortician arts, while his mother instructed him in etiquette, music and courtly manner. He was taken from his home at a very young age. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and to protect his home
Flaws: Hedonist. Bonds: Rich, Attractive, Guardian, Slave. Occupation: Mortician
Voice: Hissing voice
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
