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NPC Generator

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Advanced [show]


Peter Budd, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He has a hunchback. He has moderate length red hair. He has gleaming, smiling brown eyes.

Personality: He is fixated on the number 56. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He also has developed a complete distrust of the Spice Merchant profession.

History: Peter was born the youngest of three triplets. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. By chance he met his sister recently and the two have been together since.

Motivation: Further expansion of business; and wants to open a new tavern

Flaws: Ugly, Insane. Bonds: Job, Family, Religious. Occupation: Sculptor

Voice: Uses lots of figures of speech

Attributes [hide]

Peter Budd, Male Human Fighter 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)9 (-1) 12 (+1)7 (-2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 44000 sp. 1 Minor magic item.


Social Check DCs


Gerard Marley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is dressed in a clean black cloak covering his clean studded leather. His blonde hair has been sun bleached extensively. His eyes are violet and he is always smoking a pipe.

Personality: He acts crazy and hedonistic. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Knight arts, while his father instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was granted psionic powers by his dying sister.

Motivation: Balancing his hectic life and new Knight responsibilities is difficult.

Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Rich, Job. Occupation: Knight

Voice: Mousy voice

Attributes [hide]

Gerard Marley, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)16 (+3) 17 (+3)10 (+0)
Skills Deception +2, Religion +5
Senses Passive Perception 13
Languages Common, Orc, Druidic, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gunter Kendall, Male Human [Permalink]

Personal [hide]

Description: He wears a white armored body suit, with a simple grey line shooting up and back down. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a butterfly on it. He has wavy silver hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Flattery will make him almost putty in your hands.

History: Born in the west to a Sellsword, Gunter learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sellsword work with an outfit from a few towns over. Sellsword work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Sellsword.

Motivation: Balancing his hectic life and new Sellsword responsibilities is difficult; and wants to open a new tavern

Flaws: Shy, Selfish. Bonds: Attractive, Job. Occupation: Sellsword

Voice: Dutch accent

Attributes [hide]

Gunter Kendall, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)13 (+1) 9 (-1)9 (-1)
Skills Persuasion +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Rolf Pickering, Male Human [Permalink]

Personal [hide]

Description: Standing 5'8", this man wears a grey deerstalker hat and grey clothes. His chestnut hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Rolf is combative with any and all who dare try his patience in the slightest.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother was a soldier and died while he was still young. Rolf was left his mother's suit of armor and trained in its use and care. He now spends his time doing works of charity.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Philantrophist, Justice. Flaws: Antagonistic. Bonds: Military. Occupation: Spice Merchant

Voice: Spanish accent

Attributes [hide]

Rolf Pickering, Male Human Fighter 4
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)14 (+2) 7 (-2)16 (+3)
Skills Animal Handling +0, Athletics +3
Senses Passive Perception 8
Languages Common, Undercommon, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Trym Norton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a large black jacket. His auburn hair is styled in orderly dreadlocks. His fierce green eyes like to dwell on things.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He cannot resist a sob story and will often dote over anyone who has one.

History: The child of southern immigrants he idolized his father. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: He is greedy; and he feels kind of lost in life

Ideals: Philantrophist. Flaws: Depressed. Bonds: Immigrant, Adventurer, Rich. Occupation: Apothecary

Voice: Strong lisp

Attributes [hide]

Trym Norton, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 15 (+2)11 (+0) 17 (+3)16 (+3)
Skills Perception +5, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 1100 sp.


Social Check DCs

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