Adelard Holton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He wears a grey cloak and cross-gartered blue stockings, and his gloved hand is found clutching a trident. He wears a feathered hat to cover his moderate length silver hair. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is happy with his job as a Weaver. He turns his eye from what people do, preferring to live and let live. He is afraid of men and trembles around them
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Weaver. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Expand his business; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Flaws: Shy. Bonds: Attractive, Job, Religious, Enemies. Occupation: Weaver
Voice: American accent
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 53 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 17 (+3) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 500 gp.
Balimaar Deighton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft black waves gently in the breeze. He wears his red hair up in a very large beehive style do. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: Balimaar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: From birth he was tutored by a cruel and relentless mentor. A freak accident while working with his Barber father left him crippled. He was always very intelligent and has formed a secret society of specialists.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Extrovert. Flaws: Secretive, Disease. Bonds: Rich, Mentor. Occupation: Slave Trader
Voice: Sleepy voice
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 8 (-1) | 5 (-3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp. Black pearl (900 gp). Golden yellow topaz (900 gp). White opal (800 gp).
Trym Southey, Male Human [Permalink]
Personal [hide]
Description: 6'4" and muscular, this western man is renowned for his bright brown suits and hats. His hair is always cut to a buzz. He wears an eyepatch.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He uses divination through singing.
History: He was born to a criminal king-pin and mafia family His father took him hunting and taught him how to get in the mind of other creatures. Recently he has begun working with bootleggers and crooks.
Motivation: He has decided he is irredeemable.
Ideals: Athletic, Impeccable, Gifted. Flaws: Ugly. Bonds: Criminal record, Nature. Occupation: Stableman
Voice: Slurs words
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 10000 cp. 1 Half-Plate. 1 Banded mail. 1 Half-Plate.
Adelard Copeland, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'2" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His left leg appears badly burned and disfigured. His silver hair, when down, is lengthy. He has green eyes and a tan hat with a green feather.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. After a long history of fighting, Adelard and his spouse have recently divorced.
Motivation: He is terrified, and will act out of fear; and money/treasure
Flaws: Antagonistic, Fearful, Disease. Bonds: Rich. Occupation: Brewer
Voice: Russian accent
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 7 (-2) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
Theodoric Stratford, Male Human [Permalink]
Personal [hide]
Description: He typically wears black cloth garments or leather armor. His brown hair is cut jaggedly and amateurishly. His blue eyes lackadaisically let the world flow into them.
Personality: He is calm most of the time but flees social interaction. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: The child of western immigrants he idolized his mother. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Entrepeneur. Flaws: Shy, Antagonistic. Bonds: Immigrant, Job. Occupation: Shepherd
Voice: Jittery and nervous
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 14 (+2) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 50 pp. Chalcedony (20 gp). Aquamarine (800 gp). Jet (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!


