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NPC Generator

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Advanced [show]


Jocelyn Clapham, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his brown hair in a flapper bob. His eyes are likewise hazel.

Personality: He has a massive crush on the younger sibling of the Detective who has hired him part-time. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Jocelyn lived on a farm with his father, near the main road leading to a nearby town. He helped his father out around the business and became quite the natural. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Revenge; and balancing his hectic life and new detective responsibilities is difficult

Bonds: Has a crush, Job, Family, Nature, Enemies. Occupation: Detective

Voice: Smoker's lung

Attributes [hide]

Jocelyn Clapham, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)17 (+3) 12 (+1)14 (+2)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: White opal (500 gp). 1 Banded mail.


Social Check DCs


Clerebold Southey, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears an entirely pastel suit with red socks and a vest with buckled shoes. His moppish white hair is in a traditional bowl cut. His gray eyes dart from person to person to random spaces in the air.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. A true patriot, Clerebold would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the east, but his parents moved at a very young age to the south. A freak accident while working with his Barkeep mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Military, Immigrant. Occupation: Sage

Voice: Puts emphasis on the wrong words

Attributes [hide]

Clerebold Southey, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)11 (+0) 10 (+0)10 (+0)
Skills Athletics +5, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Balimaar Langley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in an above average manner. He has shaved his head bald. His face is covered beneath a completely black helmet.

Personality: His tongue was cut out and he uses sign language. He also hits on women, regardless of circumstances.

History: Balimaar was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He has gone from town to town working and never settling down anywhere, but has fallen for a local Slave Trader. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and to settle down with his crush

Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Has a crush. Occupation: Cook

Voice: Speaks with a cold

Attributes [hide]

Balimaar Langley, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)10 (+0) 13 (+1)15 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anselm Stansfield, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. With a patchy silver beard and wild silver hair. He is very pretty but has cold, dead eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with unlife at a very young age, Anselm has worked very hard to control his curse. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs

Flaws: Shy, Disease. Bonds: Attractive, Rich, Immigrant. Occupation: Miller

Voice: Speaks through clenched teeth

Attributes [hide]

Anselm Stansfield, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 7
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 17 (+3)7 (-2) 12 (+1)11 (+0)
Skills Acrobatics -1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged -1 / 1d10-3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Percival Graeme, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is dressed in a clean black cloak covering his clean studded leather. His chestnut hair is thinning but still full. He has gray eyes and a black hat with a tan feather.

Personality: He is almost excessively polite to everyone, even when angry. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Percival was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to raise his children well.

Ideals: Persistence. Flaws: Shy. Bonds: Enemies, Family. Occupation: Fletcher

Voice: Low range voice

Attributes [hide]

Percival Graeme, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)13 (+1) 12 (+1)9 (-1)
Skills History +3, Medicine +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 38000 sp.


Social Check DCs

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