Alexandre Stafford, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a white vest and prefers blue and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair is lengthy and is close to two feet long. His gray unseeing eyes seem to look past you.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Cursed with vampirism at a very young age, Alexandre has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he desires power and/or immortality
Ideals: Philantrophist. Flaws: Ugly, Disease, Antagonistic. Occupation: Barber
Voice: Indian accent
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Undercommon, Ignan, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Geoffrey Hampton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears rags and sports a simple walking cane. He wears a deerstalker hat to cover his moderate length white hair. He has a dull look in his hazel eyes.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a Unemployed, his father struggled to pay the bills. His first spouse was a Unemployed, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.
Motivation: His spouse's relatives view him with great suspicion; and he wants to get laid
Flaws: Ugly, Antagonistic. Bonds: Poor, Family, Has a crush. Occupation: Bookbinder
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Black velvet mask with numerous citrines (120 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). Brass mug with jade inlays (100 gp).
Theodoric Denholm, Male Human [Permalink]
Personal [hide]
Description: He wears blue trousers with black and blue striped suspenders. He wears various colorful collared shirts. He is portly but not overly obese. His chestnut hair is long and unkept. He wears an eyepatch.
Personality: He is witty, but his monotone delivery comes off as unnerving He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Theodoric was raised in a hard working conservative environment. He dropped out of school to support his sick mother, and resented it. He has been saving his money to try and buy his brother's freedom.
Motivation: Doesn't want to be a Jeweler and was forced into it by his family; and balancing his hectic life and new jeweler responsibilities is difficult
Ideals: Joker, Logical. Flaws: Ugly. Bonds: Family, Job. Occupation: Jeweler
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2200 sp. 1 Masterwork Common Ranged Weapon.
Adam Kelsey, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is bristling with hidden weapons, mostly daggers and ceremonial daggers. His red hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.
Personality: He is business-like. He takes instructions and follows them to the letter. He would rather hide behind his crafts than deal with other people.
History: He comes from a rich southern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture
Ideals: Professionalism, Artistic. Flaws: Shy. Bonds: Rich, Criminal record. Occupation: Crown-heir
Voice: Dark and ominous
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 5000 cp. Pink pearl (150 gp). Freshwater pearl (11 gp). 1 Darkwood Buckler.
Alex Livingstone, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. He has a slight overbite and is overall scrawny. His small hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.
Personality: He likes to make people angry or surprised. He always tries to repair and not replace. It was this mentality that drove him into the Doctor business.
History: When he was but 5 years old his parents immigrated from the south. His childhood dream was to be a Bounty Hunter, but he was a colossal failure. He struck the Doctor job and began his own company from there.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job. Occupation: Doctor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Goblin, Undercommon, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 9000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
