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NPC Generator

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Advanced [show]


Robert Snape, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he usually wears his black robe and has his whip always slung over his shoulder. With a patchy auburn beard and wild auburn hair. His half smiles and violet eyes are beguiling and draw you in.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Robert was born the youngest of three triplets. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture; and his relatives are trying to arrange a marriage

Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Criminal record, Family. Occupation: Barrister

Voice: Jamaican accent

Attributes [hide]

Robert Snape, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)13 (+1) 18 (+4)9 (-1)
Skills History +3, Investigation +3
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Alex Budd, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His face is scarred and worn.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Born to a pair of adventurers, Alex grew up listening to his mother's many stories. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Alex and his spouse have recently divorced.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Enemies, Adventurer. Occupation: Gardener

Voice: Old Prospector

Attributes [hide]

Alex Budd, Male Human Fighter 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)13 (+1) 14 (+2)17 (+3)
Skills Arcana +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 300 gp.


Social Check DCs


John Clare, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a weathered and beat up set of banded mail beneath an oversized red coat. He has moderate length red hair. He has a dull look in his green eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He got into the Ploughman business at a young age. A gifted student he started as a Farmer, but he got bored and became a Ploughman. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Sabotage a competitor; and further expansion of business

Flaws: Antagonistic. Bonds: Poor, Family, Job. Occupation: Ploughman

Voice: Prounounces S like Z

Attributes [hide]

John Clare, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)8 (-1) 18 (+4)12 (+1)
Skills Acrobatics +5, Persuasion +3
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Moonstone (60 gp). Onyx (60 gp). Lapis lazuli (10 gp).


Social Check DCs


Guy Presley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He prefers to wear flannel, marred by teas. He has styled his black hair well, parting it to the right. He has a tattooed face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Guy was born the youngest of three triplets. He has had some formal music training, and achieved minor success. He became a Animal Trainer soon after.

Motivation: Someone believes him a fraud.

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Enemies, Family. Occupation: Animal Trainer

Voice: Spits words with contempt

Attributes [hide]

Guy Presley, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)14 (+2) 12 (+1)10 (+0)
Skills Medicine +3, Religion +4
Senses Passive Perception 11
Languages Common, Gnoll, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Manfred Dalton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during and is in decent physical shape. He has dyed his greying black hair a little too much giving a sharp black color. He wears a mask on his face.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Gifted from a young age, Manfred studied abroad. Manfred liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has dedicated himself to building a better trade route.

Motivation: He desires power and/or immortality.

Ideals: Philantrophist, Gifted. Bonds: Adventurer, Enemies, Nature. Occupation: Fortune-teller

Voice: Speaks like tongue is numb

Attributes [hide]

Manfred Dalton, Male Human Fighter 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 3 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 4 (-3)10 (+0) 15 (+2)12 (+1)
Skills History +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Smoky quartz (30 gp). Freshwater pearl (14 gp). 1 Minor magic item.


Social Check DCs

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