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NPC Generator

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Randal Springfield, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a grey costume with the symbols of the sun god on his torso. His whole body is exceptionally muscular. He has moderate length brown hair. His brown eyes are passionate and lively.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He plays an instrument quite well.

History: Randal was born with his father's beautiful face. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Revenge; and someone believes him a fraud

Ideals: Artistic, Gifted. Bonds: Immigrant, Enemies, Attractive. Occupation: Unemployed

Voice: American accent

Attributes [hide]

Randal Springfield, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)18 (+4) 11 (+0)12 (+1)
Skills Arcana +6, Nature +6
Senses Passive Perception 10
Languages Common, Abyssal, Infernal, Terran, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Trym Radcliffe, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black pants and tee shirts. His silver hair is slicked back into a classic pompadour. His hazel eyes dart from person to person.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a pair of adventurers, Trym grew up listening to his mother's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to raise his children well; and to reunite with his absent mother

Ideals: Opinionated. Bonds: Enemies, Adventurer, Nature, Family. Occupation: Unemployed

Voice: Speaks through clenched teeth

Attributes [hide]

Trym Radcliffe, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)12 (+1) 13 (+1)10 (+0)
Skills Animal Handling +3, Arcana +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Guy Weld, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is typically in his Carpenter uniform. His golden hair is smooth and relatively long. His eyes are gray.

Personality: Overbrimming with self-confidence, Guy isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. A true patriot, Guy would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Guy was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His mother was very strict, and drilled into him lessons on being the perfect gentleman. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and expand his business

Ideals: Impeccable. Bonds: Job, Military, Poor, Adventurer. Occupation: Carpenter

Voice: Forgets to breathe while speaking

Attributes [hide]

Guy Weld, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2800 sp.


Social Check DCs


Gerald Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair is cut jaggedly and amateurishly. He has a dull look in his amber eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. As long as the job gets done he does not care how it got done.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Cursed with vampirism at a very young age, Gerald has worked very hard to control his curse. He has never given up on his singing dream.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Professionalism, Artistic. Flaws: Disease. Occupation: Barrister

Voice: Sore throat, cough

Attributes [hide]

Gerald Beckwith, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)13 (+1) 14 (+2)14 (+2)
Skills Persuasion +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Sardonyx (20 gp). 1 Good lock.


Social Check DCs


Lance Clapham, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man wears long strands of topaz and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a long chestnut beard with little hanging trinkets. He tend to wears goggles to shield his eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He is the product a well kept family trust fund and as such has never really known need. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting drow, the young Lance began to lead the lost caravan. He left for the north, certain he would find work there.

Motivation: Someone believes him a fraud.

Ideals: Entrepeneur. Flaws: Greedy. Bonds: Rich, Immigrant, Enemies. Occupation: Locksmith

Voice: Low and grunting

Attributes [hide]

Lance Clapham, Male Human Fighter 4
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills Performance +3, Stealth +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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