Conrad Wallace, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is constantly adorned with expensive silk clothing, often dyed in bright black and white, and wears rings and necklaces with large, colorful gems. He keeps his brown hair in a flapper bob. He is baby faced.
Personality: He is extraordinarily eccentric. He is a great chef.
History: Conrad was born the youngest of three triplets. Like his father and his brother before him, after school he went straight into learning to become a Bricklayer. He has since lost track of the people in his past.
Motivation: He wants revenge against giants; and wants to raise his children well
Ideals: Gifted. Flaws: Insane. Bonds: Rich, Family, Job, Enemies. Occupation: Bricklayer
Voice: Dark and ominous
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 19 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Giant, Goblin, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. Red garnet (40 gp). Chrysoberyl (40 gp). White opal (400 gp). 1 Half-Plate. 1 Half-Plate.
Everard Wheatley, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he prefers to wear brown clothing when he does not wear armor. He wears a Stetson hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also has developed a complete distrust of the Sailor profession.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now owns his own business.
Motivation: Expand his business; and to be a sailor again
Ideals: Joker, Gifted. Bonds: Job, Family. Occupation: Locksmith
Voice: Boston accent
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: Just what you see.
Everard Roscoe, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a fine chain shirt which he covers with black colored cloaks and clothing. He wears a broad hat to hide his balding. His fair skin shows little sign of his aristocratic breeding.
Personality: He has a massive crush on the younger sibling of the Armorer who has hired him part-time. He uses divination through singing.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has gone from town to town working and never settling down anywhere, but has fallen for a local Shipwright. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's in love.
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Has a crush, Rich. Occupation: Armorer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 7 (-2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 500 sp.
Peter Darby, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he has a large black mantle and cape that has been intricately interwoven into his green robe. His moppish red hair is in a traditional bowl cut. His eyes are a pleasant green.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Peter was born the youngest of three triplets. Through the years after Peter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Peter's mother didn't care for him much, and the feeling was mutual. He used his abilities to trick people and travel the world for free.
Motivation: To prove his worth to the world; and an old rival family wants him found
Ideals: Passionate. Flaws: Antagonistic, Impulsive. Bonds: Family, Criminal record. Occupation: Bowyer
Voice: Old Prospector
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 17 (+3) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 18000 cp. 1 Half-Plate.
Aldous Tatum, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears green painted combat armor at almost all times. His hair is short and chestnut. This blue eyed northerner is not easily forgotten.
Personality: Aldous wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: A powerful necromancer made him what he is. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Since then, he has sought to make the best of life.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Disciplined, Optimist. Flaws: Insane. Bonds: Mentor. Occupation: Armorer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 8 (-1) | 5 (-3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 17000 cp. 1 Antitoxin. 4 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!
