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NPC Generator

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Advanced [show]


Patrick Conway, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a green coat over a brown low-cut shirt, and a small hat upon his head. His chestnut hair is long and unkept. He wears an eyepatch.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is lazy, self-centered, vain, and jealous.

History: He was born a particularly ugly child, much to the horror of his parents. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he is greedy

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Selfish. Bonds: Rich. Occupation: Shepherd

Voice: Low rumbling, strings words together

Attributes [hide]

Patrick Conway, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)11 (+0) 12 (+1)18 (+4)
Skills History +2, Intimidation +6
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Richard Kimberly, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is generally shirtless and showing off his tattooed chest. Beneath his clothing is a huge mess of scar tissue. He has styled his chestnut hair well, parting it to the left. He wears crescent spectacles with a black brim.

Personality: He will rave to anyone who will listen. He is lazy and tries to find solutions quickly.

History: Richard was born the youngest of three triplets. He was taken from his home at a very young age. He has set out to sabotage the competition.

Motivation: To prove his worth to the world; and doesn't want to be a junk dealer and was forced into it by his family

Flaws: Insane, Lazy, Impulsive. Bonds: Slave, Family, Job. Occupation: Junk Dealer

Voice: Sore throat, cough

Attributes [hide]

Richard Kimberly, Male Human Fighter 4
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 11 (+0)8 (-1) 13 (+1)16 (+3)
Skills Arcana +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Trym Addington, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple blue robe with black stripes complete with hood. He has a penchant for wearing a ring with an oversized emerald on his left hand. His blonde hair is heavily combed to the left. His eyes are a pleasant blue.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He got into the Blacksmith business at a young age. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has drifted from career to career and currently works as a Blacksmith.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Insane. Bonds: Rich, Attractive, Criminal record, Job. Occupation: Blacksmith

Voice: Low rumbling, strings words together

Attributes [hide]

Trym Addington, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)14 (+2) 13 (+1)14 (+2)
Skills Arcana +4, Stealth +3
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3100 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerard Trollope, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears silk and lounges about seductively. He wears his hair in dreadlocks. His eyes are likewise blue. His teeth are white and perfect.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He is the product a well kept family trust fund and as such has never really known need. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Money/treasure; and he has money and likes to spend it

Flaws: Shy, Insane. Bonds: Attractive, Rich. Occupation: Merchant

Voice: Scandinavian accent

Attributes [hide]

Gerard Trollope, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 10 (+0)12 (+1) 12 (+1)9 (-1)
Skills Athletics +2, Deception +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp.


Social Check DCs


Trey Gresham, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his chestnut hair up in a very large beehive style do. His amber eyes lackadaisically let the world flow into them.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His father raised him in a mountain cabin. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and wishes to resurrect an old love

Ideals: Philantrophist. Flaws: Antagonistic, Hedonist, PTSD. Bonds: Nature. Occupation: Dilettante

Voice: Gruff and masculine

Attributes [hide]

Trey Gresham, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)6 (-2) 17 (+3)11 (+0)
Skills Arcana +0, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Half-Plate. 1 Breastplate. 1 Darkwood Buckler.


Social Check DCs

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