Solomon Kirby, Male Human [Permalink]
Personal [hide]
Description: Standing 6'4", this man wears clothing that is held on in multiple layers but all of it is in poor condition. His auburn hair is cut short with large spiked bangs in the front. He wears a mask on his face.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Solomon lived on a farm with his father, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Solomon took refuge in the ruined castle and found the beat up shield and armor he uses now. He now owns his own business.
Motivation: Further expansion of business.
Flaws: Depressed. Bonds: Poor, Job, Family, Nature. Occupation: Bather
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Arnold Ridley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He tends to wear a green poncho over his likewise colored trousers and shirt, and his gloved hand is found clutching a shortspear. His hair is red, silky, and of moderate length. He is very pretty but has cold, dead eyes.
Personality: Arnold hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: When he was but 4 years old his parents immigrated from the south. He was an apprentice working in his father's forge. He has set out to sabotage the competition.
Motivation: To be a Unemployed again; and sabotage a competitor
Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Immigrant, Job. Occupation: Navigator
Voice: High pitched and raspy
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3100 sp.
Solomon Milton, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is bristling with hidden weapons, mostly ceremonial daggers and quarterstaffs. He sports a flattop hair cut. He wears large thick round spectacles.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He works hard and plays hard.
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture
Ideals: Entrepeneur. Flaws: Antagonistic, Hedonist. Bonds: Criminal record, Immigrant. Occupation: Assassin
Voice: Breathy voice
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 7
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 5 (-3) | 16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Infernal
Attacks Melee +0 / 1d10-2, Ranged -1 / 1d10-3, Grapple -2
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Godfrey Byron, Male Human [Permalink]
Personal [hide]
Description: This northern man wears a robe, a symbol of strength around his neck, and a scimitar on his belt. His clothes are grease stained in places. He wears a deerstalker hat to hide his balding. His thin eyebrows rest above his beady hazel eyes.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He also hits on women, regardless of circumstances.
History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's attracted to the PC; and he has a crush on the local cook
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Immigrant, Has a crush. Occupation: Blacksmith
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 8 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 9000 cp. Onyx (30 gp). Alexandrite (400 gp). 2 Alchemist’s fire. 2 Alchemist’s fire.
Henry Benson, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears tight fighting clothing, which leaves very little to the imagination. His silver hair is smooth and relatively long. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Henry was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Henry decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Since then, he has sought to make the best of life.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he seems to be bored by most things
Ideals: Fighting, Optimist. Flaws: Mundane. Bonds: Attractive, Criminal record. Occupation: Farmer
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 3100 sp.
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Their contribution stands as a beacon of hope for all adventurers!