Everard Blackwood, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a dagger on it. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.
Personality: He can speak with the recently deceased. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was raised by priests from a young age. Brilliant and gifted he never wanted to apply himself. He now mingles about in high society.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Gifted, Joker. Bonds: Rich, Attractive, Religious, Mentor. Occupation: Armorer
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 6 (-2) | 5 (-3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Azurite (4 gp). Sardonyx (30 gp). Golden yellow topaz (400 gp). 1 Everburning torch.
Ernest Myerscough, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'5" and sports brown clothing, slightly heavier than average wear. His auburn hair is styled in orderly dreadlocks. His eyes are gray and beady.
Personality: A skeptical and narcissistic man, Ernest's first love is himself. His second love is also himself. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Ernest was born in the east. At a young age he loved to build and create. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Ideals: Impeccable, Persistence. Flaws: Ugly. Bonds: Adventurer, Military. Occupation: Dyer
Voice: French accent
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Carnelian (30 gp). Deep blue spinel (800 gp).
Heward Enfield, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is dressed in an above average manner. He keeps his blonde hair in a flapper bob. His green eyes dart from person to person to random spaces in the air.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is obsessed with his god.
History: Born to a Masseuse, his father struggled to pay the bills. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Bonds: Attractive, Criminal record, Religious, Poor. Occupation: Barber
Voice: Soothing and warm
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 16 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Gnoll, Giant, Ignan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 2 Antitoxin. 6 Acid flasks.
Justin Brady, Male Human [Permalink]
Personal [hide]
Description: This man dresses well, wearing white shirts, loose pants, and blazers most of the time. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His hair, while still mostly brown, has prominent grey streaks. His half smiles and gray eyes are beguiling and draw you in.
Personality: He is happy with his job as a Apothecary. He turns his eye from what people do, preferring to live and let live. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He now spends his time doing works of charity.
Motivation: He is unsatisfied with his job.
Ideals: Philantrophist, Gifted. Bonds: Attractive, Rich, Job. Occupation: Apothecary
Voice: Squeaky
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 14 (+2) | 7 (-2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 4000 cp. An abacus with copper, silver and gold markers (120 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). 1 Minor magic item.
Balimaar Stafford, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears long strands of amber and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has shaved his head bald. He wears an eyepatch.
Personality: He dislikes all the random violence that takes place in the east. As long as the job gets done he does not care how it got done.
History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and wants to work out more often
Ideals: Athletic, Pacifist, Professionalism. Flaws: Ugly. Bonds: Rich. Occupation: Mercenary
Voice: Stutters
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
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