Odo Tenley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man tends to wear a green poncho over his likewise colored trousers and shirt. His tied-back hair is white. He is baby faced.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He believes the world needs to unite to get rid of illithids once and for all.
History: Odo hails from a village terrorized by illithids. He was an apprentice working in his father's forge. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To settle down with his crush; and further expansion of business
Ideals: Joker, Justice. Bonds: Enemies, Job, Has a crush. Occupation: Roofer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Robert Benson, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a tight fitting green shirt and pants. His brown hair is cut short. He has violet eyes.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Robert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Robert's mother didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Marry his brother to traveling adventurers; and someone believes him a fraud
Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Enemies, Family. Occupation: Farmer
Voice: Aggressive tone
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 9 (-1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5
Possessions: 800 gp. Violet garnet (1400 gp).
Trym Byron, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He keeps his long golden hair kept up in a rat tail. He tend to wears goggles to shield his eyes.
Personality: Trym is depressed about a lot of things. He tends to be a nihilist. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a crush on the local Detective; and he has passion for adventuring and risk
Ideals: Fighting. Flaws: Depressed. Bonds: Has a crush, Adventurer, Slave. Occupation: Glassblower
Voice: Scratchy, weak
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. 1 Chain shirt. 1 Breastplate.
Conrad Graeme, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. He has a slight overbite and is overall scrawny. He sports a flattop hair cut. His skin is flawless and his hazel eyes scan people very quickly.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He works hard and plays hard.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure.
Ideals: Joker. Flaws: Hedonist. Bonds: Attractive, Rich. Occupation: Healer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 500 sp. Jet (130 gp). Zircon (40 gp). Deep green spinel (130 gp).
Wymar Dayton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a lot of dark rich colors, with gold accents. He wears his auburn hair up. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was raised in a white middle class family as the only child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.
Motivation: He seems to be bored by most things; and wants to work out more often
Ideals: Athletic. Flaws: Addict, Mundane, Shy. Bonds: Attractive. Occupation: Adventurer
Voice: Mousy voice
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 16 (+3) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Cloth of gold vestments (120 gp). Old masterpiece painting (500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
