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Advanced [show]


Miles Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a tan and brown robe with the hood down. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a butterfly on it. He has wavy black hair. His brown eyes dart from person to person to random spaces in the air.

Personality: Stoic and calm, he prefers to meditate than take action. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in the south to a Scribe, Miles learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants to meet his childhood hero; and regain custody of his daughter

Ideals: Disciplined. Flaws: Ugly. Bonds: Family, Job, Adventurer. Occupation: Scribe

Voice: Sore throat, cough

Attributes [hide]

Miles Beitz, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)13 (+1) 13 (+1)6 (-2)
Skills History +3, Performance +0
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Chrysoprase (20 gp). Obsidian (13 gp). Deep blue spinel (700 gp). Moss agate (13 gp). 1 Minor magic item.


Social Check DCs


Everard Reid, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting grey shirt and pants. He has a slight overbite and is overall scrawny. His black hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are hazel.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: The child of a Stableman, who enjoyed hunting, Everard was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Everard took refuge in the large cave and found the beat up nunchaku and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Nature, Job. Occupation: Fisher

Voice: Posh accent

Attributes [hide]

Everard Reid, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)15 (+2) 14 (+2)6 (-2)
Skills Deception +0, Medicine +4
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Darkwood Buckler. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Guy Charlton, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears bulky green painted plate armor. He has a small bristly mustache and wavy white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Antagonistic, Disease, Insomniac. Occupation: Barber

Voice: Pirate accent

Attributes [hide]

Guy Charlton, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 4 (-3)11 (+0) 9 (-1)11 (+0)
Skills Athletics +2, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2100 sp. Moonstone (80 gp). Jasper (80 gp). Tourmaline (90 gp).


Social Check DCs


Anselm Brent, Male Human [Permalink]

Personal [hide]

Description: This man wears a green vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his green boots flare out at the collars. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His golden hair is smooth and relatively long. His blue eyes have a joyful gleam in them most of the time.

Personality: He has a massive crush on the younger sibling of the Assassin who has hired him part-time. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He has chosen to use the inheritance that was left to him frivolously. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Assassin and was forced into it by his family; and wants his loneliness to end

Flaws: Disease, Insomniac. Bonds: Rich, Has a crush, Family. Occupation: Assassin

Voice: Uses sign language

Attributes [hide]

Anselm Brent, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)11 (+0) 7 (-2)11 (+0)
Skills Religion +2, Sleight of Hand +4
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. Peridot (70 gp).


Social Check DCs


Nicholas Colton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His white hair is greying along the sides and has receded to reveal a widow's peak. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in the east. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the east, certain he would find work there.

Motivation: He is wracked by social anxiety; and he's repulsed by the pc

Flaws: Antagonistic, Fearful. Bonds: Attractive, Immigrant. Occupation: Hunter

Voice: Deep voice with rolling R's

Attributes [hide]

Nicholas Colton, Male Human Fighter 4
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)15 (+2) 11 (+0)10 (+0)
Skills Persuasion +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp.


Social Check DCs

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