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Advanced [show]


Trym Merton, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He is bristling with hidden weapons, mostly hand crossbows and daggers. His golden hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Trym was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Trym decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: Wishes to resurrect an old love.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Criminal record, In love. Occupation: Carter

Voice: Pronounces difficult words wrong

Attributes [hide]

Trym Merton, Male Human Fighter 4
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)14 (+2) 15 (+2)15 (+2)
Skills Insight +4
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 40000 sp. 1 Minor magic item.


Social Check DCs


Everard Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing a perfectly clean shirt and pair of pants. His blonde hair is braided into rings. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Everard was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Balancing his hectic life and new Servant responsibilities is difficult; and wants to open a new tavern

Flaws: Sensitive, Hedonist. Bonds: Attractive, Family, Adventurer, Job. Occupation: Servant

Voice: Spits and sputters

Attributes [hide]

Everard Ainsworth, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)16 (+3) 16 (+3)12 (+1)
Skills Acrobatics +2, Investigation +5
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5

Possessions: 2900 sp.


Social Check DCs


Clerebold Hailey, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He has a large tan mantle and cape that has been intricately interwoven into his blue robe. His hair is brown and curly. He tend to wears goggles to shield his eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He uses divination through singing.

History: The child of a Bather, who enjoyed hunting, Clerebold was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Gifted. Flaws: Antagonistic, Disease. Bonds: Nature. Occupation: Merchant

Voice: Old thin voice

Attributes [hide]

Clerebold Hailey, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)16 (+3) 13 (+1)14 (+2)
Skills Insight +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Clerebold Westcott, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man has a large white mantle and cape that has been intricately interwoven into his grey robe. His hair is greying and his face has many wrinkles. He has gleaming, smiling hazel eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His parents moved while he was still in utero so he is the first generation to be born here. A freak accident while working with his Hunter mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult; and wants to open a new tavern

Ideals: Passionate. Flaws: Antagonistic, Disease. Bonds: Immigrant, Job. Occupation: Shepherd

Voice: Hollow voice

Attributes [hide]

Clerebold Westcott, Male Human Fighter 5
Medium (6'5") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)15 (+2) 16 (+3)12 (+1)
Skills Performance +4, Stealth +4
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 70 pp. Aquamarine (1000 gp). Smoky quartz (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Hastings, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his long silver hair kept up in a rat tail. His eyes are likewise brown.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is skeptical of what others tell him and is slow to trust.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His first spouse was a Laborer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He then took over the family business and is one of the better Miller for hire.

Motivation: He has passion for adventuring and risk; and to reunite with his absent mother

Flaws: Shy. Bonds: Job, Military, Family, Adventurer. Occupation: Miller

Voice: Thin and wheezing

Attributes [hide]

Ernest Hastings, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)12 (+1) 6 (-2)9 (-1)
Skills Deception +1, Insight +0
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp.


Social Check DCs

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