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NPC Generator

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Advanced [show]


Frederick Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft grey waves gently in the breeze. He has a moderate pudge and is not very fit. His hair is always cut to a buzz. His green unseeing eyes seem to look past you.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. A true patriot, Frederick would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Sold as a small child to a brothel owner, Frederick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was a soldier and died while he was still young. Frederick was left his mother's suit of armor and trained in its use and care. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Disease. Bonds: Rich, Criminal record, Military, Mentor. Occupation: Interpreter

Voice: German accent

Attributes [hide]

Frederick Fawcett, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 12 (+1)10 (+0) 15 (+2)13 (+1)
Skills History +2, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Jasper (40 gp).


Social Check DCs


Ralf Browning, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male dresses well, typically a more casual-formal manner. He is tall, broad shouldered and powerfully built. His chestnut hair is heavily combed to the right. His eyes, though not visible through his cowl, are green.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He served in the navy to pay for his family's outstanding loans. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Justice, Philantrophist. Bonds: Attractive, Military, Rich. Occupation: Banker

Voice: Indian accent

Attributes [hide]

Ralf Browning, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)9 (-1) 10 (+0)14 (+2)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp. Large well-done wool tapestry (200 gp).


Social Check DCs


Geoffrey Ridley, Male Human [Permalink]

Personal [hide]

Description: He wears white trousers with brown and violet striped suspenders. He wears various colorful collared shirts. He is portly but not overly obese. He has a white handlebar mustache and slicked back white hair. He wears round tiny glasses practically rammed into his face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Geoffrey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gifted student he started as a Marshal, but he got bored and became a Carpenter. He has set out to sabotage the competition.

Motivation: He loathes his own lifestyle; and he is unsatisfied with his job

Ideals: Optimist, Entrepeneur. Flaws: Depressed. Bonds: Poor, Job. Occupation: Carpenter

Voice: Soft and mumbly

Attributes [hide]

Geoffrey Ridley, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)15 (+2) 10 (+0)9 (-1)
Skills Deception +1, History +4
Senses Passive Perception 10
Languages Common, Aquan, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Bertram Anderton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a violet poncho over his likewise colored trousers and shirt. His black hair has been sun bleached extensively. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He served in the navy to pay for his family's outstanding loans. Bertram was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bertram decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help.

Bonds: Attractive, Enemies, Adventurer, Military, Criminal record. Occupation: Engraver

Voice: Complex vocabulary, royal

Attributes [hide]

Bertram Anderton, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)12 (+1) 9 (-1)10 (+0)
Skills Insight +1, Nature +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Drogo Benson, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he is wearing a perfectly clean shirt and pair of pants. With bright blonde hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Drogo was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He then took over the family business and is one of the better Beggar for hire.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane, Depressed. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Beggar

Voice: Gruff and masculine

Attributes [hide]

Drogo Benson, Male Human Fighter 4
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)15 (+2) 11 (+0)13 (+1)
Skills Nature +4, Stealth +3
Senses Passive Perception 10
Languages Common, Ignan, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 18000 cp. 1 Minor magic item.


Social Check DCs

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