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Advanced [show]


Everard Allerton, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is knotted and matted. His fierce amber eyes like to dwell on things.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Disciplined. Bonds: Rich, Attractive, Family. Occupation: Animal Trainer

Voice: Forgets to breathe while speaking

Attributes [hide]

Everard Allerton, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)12 (+1) 15 (+2)18 (+4)
Skills Religion +3, Survival +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 3 Tanglefoot bags.


Social Check DCs


Bertram Halsey, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is generally shirtless and showing off his tattooed chest. He has a red handlebar mustache and slicked back red hair. He wears crescent spectacles with a black brim.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. The war was a terrible time for him, and Bertram does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A powerful slaver made him what he is. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Bertram took refuge in the large cave and found the beat up glaive and armor he uses now. He has never given up on his singing dream.

Motivation: Wishes to resurrect an old love; and he wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Depressed. Bonds: Military, Mentor, Nature, In love. Occupation: Hunter

Voice: Russian accent

Attributes [hide]

Bertram Halsey, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)14 (+2) 17 (+3)18 (+4)
Skills Persuasion +6, Religion +4
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Balimaar Blankley, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a broad hat to cover his moderate length chestnut hair. He has gleaming, smiling gray eyes.

Personality: He is fixated on the number 17. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Balimaar was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his dancing dream.

Motivation: Doesn't want to be a Weaver and was forced into it by his family; and he is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Insane, Disease. Bonds: Attractive. Occupation: Weaver

Voice: Rhymes sentences (sorry)

Attributes [hide]

Balimaar Blankley, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 10 (+0)13 (+1) 13 (+1)12 (+1)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Alex Rayden, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a large blue jacket. His long blonde hair reaches down to his waist. He is baby faced.

Personality: Cocky and sure of himself, he believes he is the best Knight born in the past three hundred years. He is obsessed with a lost civilization.

History: He is the product a well kept family trust fund and as such has never really known need. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He then took over the family business and is one of the better Knight for hire.

Motivation: Wants to open a new tavern.

Flaws: Racist. Bonds: Job, Adventurer, Rich. Occupation: Knight

Voice: Mousy voice

Attributes [hide]

Alex Rayden, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 17 (+3)13 (+1) 12 (+1)14 (+2)
Skills Animal Handling +3, History +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gunter Brownrigg, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a tan coat over a green low-cut shirt, and a wide-brimmed hat upon his head, marred by chocolates. His black hair is styled in orderly dreadlocks. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Gunter was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gunter took refuge in the large cave and found the beat up bastard sword and armor he uses now. He has been saving his money to try and buy his brother's freedom.

Motivation: Marry his brother to traveling adventurers.

Flaws: Ugly, Antagonistic. Bonds: Family, Poor, Nature. Occupation: Marshal

Voice: Smoker's lung

Attributes [hide]

Gunter Brownrigg, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)16 (+3) 10 (+0)11 (+0)
Skills Intimidation +2, Medicine +2
Senses Passive Perception 10
Languages Common, Aquan, Giant, Druidic
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 32000 sp. Violet garnet (400 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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