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Advanced [show]


Solomon Hartford, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses well, typically a more casual-formal manner. His hair is short and golden. His eyes are blue and he is always smoking a pipe.

Personality: This man loves singing and to teach people singing more than just about anything. Solomon enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now owns his own business.

Motivation: To be a Bowyer again.

Ideals: Artistic. Flaws: Hedonist. Bonds: Attractive, Family, Job. Occupation: Navigator

Voice: Speaks like tongue is numb

Attributes [hide]

Solomon Hartford, Male Human Fighter 5
Medium (6'2") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)8 (-1) 9 (-1)15 (+2)
Skills Investigation +2, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Roger Skelton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He has a hunchback. His white hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.

Personality: He likes to make people angry or surprised. He invites people to come help in his community garden.

History: Roger hails from a village terrorized by illithids. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Days after completing his studies, news broke out that his hometown was attacked by illithids. Roger was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Enemies, Criminal record. Occupation: Body Guard

Voice: Relaxed voice

Attributes [hide]

Roger Skelton, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)9 (-1) 13 (+1)8 (-1)
Skills Medicine +3, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Fire opal (500 gp). Malachite (16 gp). Alexandrite (600 gp).


Social Check DCs


Hunter Landon, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'7" and wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. He has moderate length chestnut hair. His eyes are a pleasant gray.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He also hits on women, regardless of circumstances.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has gone from town to town working and never settling down anywhere, but has fallen for a local Dilettante. He hasn't told them the truth, but wants to settle down with them.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Disciplined, Gifted. Bonds: Has a crush, Criminal record. Occupation: Marshal

Voice: Irish accent

Attributes [hide]

Hunter Landon, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)7 (-2) 12 (+1)11 (+0)
Skills Athletics +3, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork manacles. 1 Average lock.


Social Check DCs


Charles Haley, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his golden hair in a flapper bob. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He invites people to come help in his community garden.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bellfounder. He became a Bellfounder soon after.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Fighting, Philantrophist. Bonds: Attractive, Mentor, Job. Occupation: Bellfounder

Voice: Complex vocabulary, royal

Attributes [hide]

Charles Haley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)13 (+1) 12 (+1)12 (+1)
Skills Acrobatics +2, Medicine +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Manfred Clare, Male Human [Permalink]

Personal [hide]

Description: This western man wears dull violet sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. His clothes are grease stained in places. He keeps his white hair in a flapper bob. His eyes are gray.

Personality: He acts crazy and hedonistic. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Manfred is combative with any and all who dare try his patience in the slightest.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He left for the west, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Justice. Flaws: Hedonist. Bonds: Poor, Immigrant, Religious. Occupation: Body Guard

Voice: pre-pubescent

Attributes [hide]

Manfred Clare, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)8 (-1) 12 (+1)14 (+2)
Skills Animal Handling +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: Deep blue spinel (1000 gp). Blue star sapphire (700 gp). Alexandrite (1000 gp).


Social Check DCs

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