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Advanced [show]


Gilbert Ashley, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries with him a set of rapiers on his belt, each one with a sapphire on the hilt. His hair is black and very short. His eyes are likewise blue. His teeth are white and perfect.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is an amazing painter.

History: Born in the west his family was never financially stable. After coming to the age of reason, Gilbert took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he would like to get married and retire

Ideals: Fighting, Justice, Gifted. Bonds: Attractive, Poor. Occupation: Courier

Voice: Speaks in third person

Attributes [hide]

Gilbert Ashley, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)12 (+1) 6 (-2)9 (-1)
Skills Animal Handling +0, Arcana +3
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Clerebold Digby, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing a tight black one piece outfit complete with pants, hood, and a cape, he is not a threatening figure. His hair is auburn and very short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Clerebold took refuge in the large cave and found the beat up mace and armor he uses now. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac; and many brigands want him driven away

Ideals: Philantrophist. Flaws: Insane. Bonds: Criminal record, Nature, Enemies. Occupation: Bellfounder

Voice: Switch between two voices

Attributes [hide]

Clerebold Digby, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)10 (+0) 13 (+1)11 (+0)
Skills Acrobatics +4, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1100 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Arnold Crawford, Male Human [Permalink]

Personal [hide]

Description: He wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his rapier. He carries with him a set of rapiers, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has red hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has always had a great fascination with Human culture. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born the only child of a wealthy merchant. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Tailor they were divorced and he won custody of their son. He worked as a Junk Dealer, and he later adopted a second son.

Motivation: Marry his brother to traveling adventurers.

Ideals: Fighting, Entrepeneur. Flaws: Racist. Bonds: Family. Occupation: Junk Dealer

Voice: Stutters

Attributes [hide]

Arnold Crawford, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)11 (+0) 13 (+1)15 (+2)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Red spinel (100 gp). White pearl (100 gp). Chalcedony (70 gp).


Social Check DCs


Roger Wharton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is typically in his Sage uniform. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Roger was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Job, Attractive. Occupation: Sage

Voice: German accent

Attributes [hide]

Roger Wharton, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)16 (+3) 14 (+2)11 (+0)
Skills Investigation +5
Senses Passive Perception 12
Languages Common, Gnome, Terran, Auran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Drogo Rayden, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy tan suit. He has a slight overbite and is overall scrawny. With bright brown hair and a scraggly beard. He is very pretty but has cold, dead eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with his god.

History: Gifted from a young age, Drogo studied abroad. Cursed with vampirism at a very young age, Drogo has worked very hard to control his curse. He was granted arcane powers by his dying sister.

Motivation: He is wracked by social anxiety; and he is compelled to act according to his religious beliefs

Ideals: Optimist, Gifted. Flaws: Disease, Fearful. Bonds: Attractive, Religious. Occupation: Stableman

Voice: Dutch accent

Attributes [hide]

Drogo Rayden, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)12 (+1) 15 (+2)13 (+1)
Skills Arcana +3, Religion +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp. A roughly beaten golden orb (160 gp).


Social Check DCs

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