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Advanced [show]


Gunter Altham, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He tends to wear a large black jacket. His hair is cut close to his head. He wears an eyepatch.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Animal Trainer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Doesn't want to be a Animal Trainer and was forced into it by his family; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Family, Slave, Criminal record. Occupation: Animal Trainer

Voice: Shortens vowels

Attributes [hide]

Gunter Altham, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 12 (+1)14 (+2) 11 (+0)18 (+4)
Skills Religion +4, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal, Celestial
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Aldous Dryden, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'1" and wears a white coat over a green low-cut shirt, and a top hat upon his head. His red hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling green eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Aldous took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants a kiss; and meet up once more with his childhood friend

Ideals: Philantrophist, Gifted, Persistence. Bonds: Adventurer, Has a crush. Occupation: Architect

Voice: French accent

Attributes [hide]

Aldous Dryden, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 11 (+0)6 (-2) 9 (-1)8 (-1)
Skills Acrobatics +0, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 17000 cp.


Social Check DCs


Gomory Woods, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He is dressed in an above average manner. His hair, while still mostly silver, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: His father raised him in a mountain cabin. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Ideals: Artistic. Flaws: Secretive. Bonds: Attractive, Nature, Criminal record. Occupation: Fisher

Voice: Pronounces difficult words wrong

Attributes [hide]

Gomory Woods, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)16 (+3) 15 (+2)11 (+0)
Skills Athletics +2, Insight +4
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 2600 sp. 1 Disguise kit. 1 Backpack. 1 Silk rope.


Social Check DCs


Miles Peyton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He wears a wide-brimmed hat to hide his balding. He wears a mask on his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Miles was born on a far northern forest where he grew up under the tutelage of his mother, an expert Gardener. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and sabotage a competitor

Ideals: Philantrophist, Entrepeneur, Gifted. Bonds: Immigrant, Job. Occupation: Gardener

Voice: Eastern European accent

Attributes [hide]

Miles Peyton, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)12 (+1) 15 (+2)6 (-2)
Skills History +3, Nature +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 200 gp. Red spinel (110 gp).


Social Check DCs


Odo Nibley, Male Human [Permalink]

Personal [hide]

Description: He wears grey trousers with red and white striped suspenders. He wears various colorful collared shirts. He is portly but not overly obese. He has done his best to style his silver hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a Mortician, his father struggled to pay the bills. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and several ex partners dislike his way of doing things and want revenge

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Military, Poor. Occupation: Seamstress

Voice: Pronounces O like U

Attributes [hide]

Odo Nibley, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)11 (+0) 6 (-2)10 (+0)
Skills Nature +2, Sleight of Hand +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1000 sp.


Social Check DCs

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