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NPC Generator

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Advanced [show]


Theobald Byron, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a violet shirt with thin blue vertical stripes and green pants and is in decent physical shape. His hair is chestnut, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He never swears and excessively uses polite adverbs when speaking. He has a small toy that he constantly fidgets with.

History: He is a Deep Scion in disguise. He worked as a nervous Map Maker and found it very stressful. Since then, he has sought to make the best of life.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Adventurer, Job. Occupation: Map Maker

Voice: Boston accent

Attributes [hide]

Theobald Byron, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)14 (+2) 11 (+0)10 (+0)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 10
Languages Common, Terran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 90 pp.


Social Check DCs


Nicholas Dalton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His white hair is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He is happy with his job as a Adventurer. He turns his eye from what people do, preferring to live and let live. He enjoys reading and quiet.

History: His father raised him in a mountain cabin. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He became a Adventurer soon after.

Motivation: Sabotage a competitor; and expand his business

Ideals: Logical. Flaws: Ugly. Bonds: Job, Nature, Rich. Occupation: Adventurer

Voice: Spits and sputters

Attributes [hide]

Nicholas Dalton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)10 (+0) 14 (+2)7 (-2)
Skills Medicine +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp.


Social Check DCs


Clerebold Rutland, Male Human [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep white leather and dull grey iron scale mail, and sports empty pouches on his belt. His blonde hair is matted, messy, and big. His thin eyebrows rest above his beady blue eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born several months after his mother was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Clerebold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Joker, Fighting, Philantrophist. Flaws: Ugly. Bonds: Military. Occupation: Farmer

Voice: Boston accent

Attributes [hide]

Clerebold Rutland, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)12 (+1) 9 (-1)14 (+2)
Skills Intimidation +4, Investigation +3
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp. Tiger eye turquoise (16 gp). Obsidian (16 gp). Red-brown spinel (160 gp).


Social Check DCs


Heward Heiser, Male Human [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a violet coat with blue slacks. His hair is greying and his face has many wrinkles. He wears an eyepatch.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born blind and as such lacked many opportunities for work. Like his father and his brother before him, after school he went straight into learning to become a Jeweler. He's also a talented Actor, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Justice. Flaws: Ugly, Insomniac, Disease. Bonds: Job. Occupation: Jeweler

Voice: Rhymes sentences (sorry)

Attributes [hide]

Heward Heiser, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)13 (+1) 15 (+2)12 (+1)
Skills Deception +3, Stealth +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Aldous Windsor, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a simple grey robe with white stripes complete with hood. His black hair, when down, is lengthy. His face is covered beneath a completely black helmet.

Personality: He is fixated on the number 69. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Flaws: Ugly, Insane, Fearful. Bonds: Poor. Occupation: Painter

Voice: Pirate accent

Attributes [hide]

Aldous Windsor, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)16 (+3) 18 (+4)13 (+1)
Skills Animal Handling +6, Performance +3
Senses Passive Perception 14
Languages Common, Infernal, Terran, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1700 sp.


Social Check DCs

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