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NPC Generator

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Advanced [show]


Ernest Brent, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears professional attire and is in decent physical shape. His brown hair is braided into rings. His gray unseeing eyes seem to look past you.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is lazy, self-centered, vain, and jealous.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Cursed with a spirit at a very young age, Ernest has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To reunite with his old friends.

Ideals: Optimist, Artistic. Flaws: Disease, Selfish. Bonds: Attractive. Occupation: Hunter

Voice: growls and snarls, animalistic

Attributes [hide]

Ernest Brent, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)8 (-1) 12 (+1)12 (+1)
Skills Animal Handling +3, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Rich purple corundum (800 gp). White pearl (70 gp).


Social Check DCs


Gilbert Kenley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is greasy and uncared for. His blue unseeing eyes seem to look past you.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Gilbert was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Sellsword. He has set out to sabotage the competition.

Motivation: To be a Mason again; and expand his business

Ideals: Athletic, Philantrophist. Flaws: Ugly, Disease. Bonds: Job. Occupation: Sellsword

Voice: Raspy

Attributes [hide]

Gilbert Kenley, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)13 (+1) 16 (+3)9 (-1)
Skills History +3, Performance +1
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 60 pp. 1 Everburning torch. 8 Acid flasks. 1 Thunderstones. 1 Tanglefoot bags.


Social Check DCs


Bertram Westcott, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a violet cloak and cross-gartered pastel stockings. His whole body is exceptionally muscular. His auburn hair is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a logical person and will generally grow upset if things defy logic and science.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to work out more often; and his religion dominates his actions

Ideals: Logical, Athletic. Flaws: Selfish. Bonds: Immigrant, Religious. Occupation: Merchant

Voice: Whispers

Attributes [hide]

Bertram Westcott, Male Human Fighter 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)6 (-2) 10 (+0)13 (+1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 20000 sp. 1 Masterwork Common Melee.


Social Check DCs


Gomory Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries a battered flail and tarnished greataxe as well. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.

Personality: He has a massive crush on the younger sibling of the Engraver who has hired him part-time. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born at the edge of vast forest. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Engraver kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Fearful. Bonds: Has a crush, Nature, Criminal record, In love. Occupation: Engraver

Voice: Russian accent

Attributes [hide]

Gomory Cholmondeley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)10 (+0) 12 (+1)6 (-2)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1400 sp.


Social Check DCs


Geoffrey Woods, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his black hair up in a very large beehive style do. His violet unseeing eyes seem to look past you.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. As long as the job gets done he does not care how it got done.

History: A powerful slaver made him what he is. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Geoffrey was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Mentor, Enemies. Occupation: Performer

Voice: Australian accent

Attributes [hide]

Geoffrey Woods, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)11 (+0) 13 (+1)16 (+3)
Skills History +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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