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NPC Generator

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Advanced [show]


Ernest Hackney, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man very much looks the part of a Shepherd and is in decent physical shape. His small hat is riddled with cuts and holes. He has several tiny aquamarine earrings on each ear.

Personality: He snorts whenever he laughs or is feeling confident. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Ernest was raised in a hard working conservative environment. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg

Flaws: Ugly, Antagonistic. Bonds: Job, Rich, Religious. Occupation: Shepherd

Voice: Deep voice with rolling R's

Attributes [hide]

Ernest Hackney, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)15 (+2) 8 (-1)16 (+3)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common, Goblin, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Odo Adley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear flannel. His silver hair is drawn into a tight pony tail with a dagger scrunchie. He is very pretty but has cold, dead eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is afraid of women and trembles around them

History: Sold as a small child to a slaver, Odo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and someone believes him a fraud

Ideals: Professionalism, Logical. Flaws: Shy. Bonds: Attractive, Mentor. Occupation: Guard

Voice: Loud with bravado

Attributes [hide]

Odo Adley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)10 (+0) 13 (+1)15 (+2)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 600 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Frederick Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a penchant for wearing a ring with an oversized jet on his left hand. His silver hair is drawn into a tight pony tail with a clover scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Frederick hails from a village terrorized by illithids. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Someone believes him a fraud; and marry his sister to traveling adventurers

Ideals: Joker. Flaws: Secretive, Antagonistic. Bonds: Rich, Enemies, Family. Occupation: Herbalist

Voice: Uses sign language

Attributes [hide]

Frederick Mitchell, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 6 (-2)10 (+0) 11 (+0)8 (-1)
Skills Insight +2, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Don Law, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large white jacket. His hair is black and curly. He is baby faced.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born the only child of a wealthy merchant. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Expand his business; and balancing his hectic life and new fisher responsibilities is difficult

Ideals: Logical, Entrepeneur. Flaws: Shy. Bonds: Family, Job. Occupation: Fisher

Voice: Italian accent

Attributes [hide]

Don Law, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 10 (+0)15 (+2) 11 (+0)8 (-1)
Skills History +4, Medicine +2
Senses Passive Perception 10
Languages Common, Orc, Auran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 100 gp.


Social Check DCs


Trey Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a green coat over a black low-cut shirt, and a Stetson hat upon his head. With a patchy red beard and wild red hair. His amber eyes lackadaisically let the world flow into them.

Personality: He snorts whenever he laughs or is feeling confident. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the west to a Fortune-teller, Trey learned a great deal about his mother's area of expertise. His arcane abilities were realized during a raid on his village. He's also a talented Miner, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job.

Ideals: Joker, Gifted. Bonds: Job. Occupation: Fortune-teller

Voice: Old Prospector

Attributes [hide]

Trey Bradshaw, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)9 (-1) 16 (+3)12 (+1)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 200 gp. Amethyst (40 gp). Sard (60 gp).


Social Check DCs

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