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Advanced [show]


Raymond Harlan, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a black vest and prefers blue and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair has been sun bleached extensively. He has a dull look in his blue eyes.

Personality: He is fixated on the number 66. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born the only child of a wealthy merchant. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. Being a Armorer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption.

Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Criminal record, Family. Occupation: Armorer

Voice: Can't modulate volume

Attributes [hide]

Raymond Harlan, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 10 (+0)9 (-1) 15 (+2)10 (+0)
Skills Arcana +1, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 800 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Shane Bradley, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears bulky brown painted plate armor. His whole body is exceptionally muscular. His hair is long and chestnut with streaks of golden, and is pulled back with small brown clips. His beard is golden, braided, and well cared for. His face is scarred and worn.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. The war was a terrible time for him, and Shane does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born in the west, but his parents moved at a very young age to the south. When Shane reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Ugly, Depressed. Bonds: Immigrant, Military. Occupation: Detective

Voice: Thin and wheezing

Attributes [hide]

Shane Bradley, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)13 (+1) 13 (+1)13 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gerard Heiser, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He dresses in white turtlenecks beneath a pastel coat with grey slacks. His silver hair is still thick. His otherwise smooth face is marked with small tiny scars.

Personality: His tongue was cut out and he uses sign language. He also is a firm believer in the manly ideal.

History: He was born on a small isolated farm. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world; and marry his brother to traveling adventurers

Flaws: Disease, Impulsive, PTSD. Bonds: Nature. Occupation: Farmer

Voice: Spits words with contempt

Attributes [hide]

Gerard Heiser, Male Human Fighter 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)18 (+4) 15 (+2)8 (-1)
Skills History +6, Religion +6
Senses Passive Perception 12
Languages Common, Terran, Goblin, Draconic, Giant
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 44000 sp. 1 Minor magic item.


Social Check DCs


Randal Ansley, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His golden hair is lengthy. His face is scarred and worn.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Around other people he will do his best to conceal his emotions and appear jolly.

History: A powerful wizard made him what he is. When Randal reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and he's in love

Flaws: Ugly, Sensitive, Shy. Bonds: Mentor, Military. Occupation: Server

Voice: Rhymes sentences (sorry)

Attributes [hide]

Randal Ansley, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 7 (-2)10 (+0) 10 (+0)16 (+3)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 17000 cp. 1 Chain shirt.


Social Check DCs


Hunter Hayhurst, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears baggy green pantaloons and a black scarf. His broad hat is riddled with cuts and holes. He is baby faced.

Personality: He acts crazy and hedonistic. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Find a way to reverse the transformation of his sister; and a deep hatred of orcs

Flaws: Ugly, Hedonist. Bonds: Family, Religious, Enemies. Occupation: Priest

Voice: Soft and mumbly

Attributes [hide]

Hunter Hayhurst, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)8 (-1) 14 (+2)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 3000 cp. 1 Magnifying glass.


Social Check DCs

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