Everard Hadleigh, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a white cloak and cross-gartered black stockings, and is pretty ugly. His hair, while still mostly black, has prominent grey streaks. He has several tiny aquamarine earrings on each ear.
Personality: A deeply religious man he believes everything happens for a reason. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His father raised him in a mountain cabin. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he is compelled to act according to his religious beliefs
Flaws: Ugly. Bonds: Rich, Religious, Adventurer, Nature. Occupation: Animal Trainer
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Aldous Ainsley, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears just a yellow suit, and is pretty ugly. With a patchy red beard and wild red hair. He tend to wears goggles to shield his eyes.
Personality: Always inclined to offer people food he seems plenty friendly. His job bores him to no end. He has decided to make it more interesting.
History: He was born in the west, but his parents moved at a very young age to the south. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Criminal record, Immigrant. Occupation: Painter
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 300 gp.
Simon Brent, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He wears a lot of dark rich colors, with gold accents. His brown hair is cut short. His hazel eyes dart from person to person.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He enjoys reading and quiet.
History: He was born to a criminal king-pin and mafia family He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently he has begun working with bootleggers and crooks.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Joker, Logical. Bonds: Attractive, Criminal record, Mentor. Occupation: Shepherd
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 15 (+2) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: Sardonyx (20 gp). White opal (600 gp).
Arnold Lester, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He wears a green Stetson hat and green clothes. His hair is cut close to his head. His amber unseeing eyes seem to look past you.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He feeds upon the attention of others.
History: Arnold was born the youngest of three triplets. From his teen years he was always beautiful and desirable, so people have always doted on him. He struck the Marshal job and began his own company from there.
Motivation: Money/treasure; and expand his business
Flaws: Disease. Bonds: Enemies, Attractive, Family, Job, Rich. Occupation: Marshal
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 13000 cp.
Clerebold England, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and likes to wear ponchos typically of a light pastel in addition to tight pants. His skin is also unnaturally pale. His golden hair is unkempt and raggedy. His ears are large.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He believes the world needs to unite to get rid of drow once and for all.
History: From birth he was tutored by a cruel and relentless mentor. His childhood dream was to be a Sculptor, but he was a colossal failure. He ran away from his former home and has been making his living as a Fisher for the past few years.
Motivation: Many drow want him driven away.
Flaws: Ugly, Racist. Bonds: Poor, Enemies, Mentor, Job. Occupation: Fisher
Voice: Whispers
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 8 (-1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Masterwork Light steel shield. 1 Banded mail. 1 Masterwork Light wooden shield.
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Their contribution stands as a beacon of hope for all adventurers!
