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NPC Generator

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Advanced [show]


Charles Addington, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a simple violet robe with blue stripes complete with hood. His hair is brown and curly. He has amber eyes and a violet hat with a blue feather.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Sold as a small child to a brothel owner, Charles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Mason.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist. Flaws: Racist. Bonds: Attractive, Mentor, Job. Occupation: Mason

Voice: Speaks with lips pursed

Attributes [hide]

Charles Addington, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)11 (+0) 16 (+3)17 (+3)
Skills Nature +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Hugh Hayley, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His long white hair reaches down to his waist. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Hugh wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He takes great joy in being the best Glassblower in town.

History: Born in the east to a Glassblower, Hugh learned a great deal about his mother's area of expertise. In his 14th year, his parents were killed by a brigands raid, leaving Hugh alone in the world. After a stint in an orphanage, he was adopted. He struck the Glassblower job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and revenge

Ideals: Disciplined. Flaws: Addict. Bonds: Job, Enemies. Occupation: Glassblower

Voice: Mousy voice

Attributes [hide]

Hugh Hayley, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)15 (+2) 10 (+0)14 (+2)
Skills Athletics +1, Performance +4
Senses Passive Perception 10
Languages Common, Druidic, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 2800 sp.


Social Check DCs


Ernest Graham, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a hunchback. His hair, while still mostly brown, has prominent grey streaks. His fierce blue eyes like to dwell on things.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born a particularly ugly child, much to the horror of his parents. Ernest abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He ran away from his former home and has been making his living as a Marshal for the past few years.

Motivation: To unite with his brother; and he wants to meet his childhood hero

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job, Family. Occupation: Marshal

Voice: Indian accent

Attributes [hide]

Ernest Graham, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)14 (+2) 10 (+0)10 (+0)
Skills Medicine +2, Performance +2
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 14000 cp.


Social Check DCs


Theobald Deighton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft pastel waves gently in the breeze. His golden hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are violet.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born several months after his father was called into army service. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants nothing more than to rejoin the army; and money/treasure

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Rich, Military. Occupation: Priest

Voice: Draws out vowels

Attributes [hide]

Theobald Deighton, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills Intimidation +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Deep blue spinel (800 gp). Chrysoprase (80 gp).


Social Check DCs


Heward Asheton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, he is not a threatening figure. He wears his hair in dreadlocks. He has amber eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has all his life been fascinated with painting.

History: Sold as a small child to a necromancer, Heward was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Philantrophist, Artistic, Entrepeneur. Bonds: Adventurer, Mentor. Occupation: Armorer

Voice: Speaks with back of mouth

Attributes [hide]

Heward Asheton, Male Human Fighter 4
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)14 (+2) 14 (+2)9 (-1)
Skills Athletics +4, Intimidation +1
Senses Passive Perception 12
Languages Common, Draconic, Auran
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 70 pp.


Social Check DCs

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