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NPC Generator

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Advanced [show]


William Melancon, Male Human [Permalink]

Personal [hide]

Description: He wears a simple blue robe with brown stripes complete with hood. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair is thinning but still full. His amber eyes have a joyful gleam in them most of the time.

Personality: His tongue was cut out and he uses sign language. He is lazy and tries to find solutions quickly.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Retire the richest man in the north; and he's attracted to the pc

Ideals: Entrepeneur. Flaws: Disease, Lazy. Bonds: Attractive. Occupation: Barkeep

Voice: Indian accent

Attributes [hide]

William Melancon, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)10 (+0) 9 (-1)11 (+0)
Skills Acrobatics +4, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Thomas Digby, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His head has been shaved. His brown eyes are passionate and lively.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was always a brilliant, if unscrupulous mind. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Logical. Flaws: Ugly, Shy, Insane. Bonds: Adventurer. Occupation: Scribe

Voice: Deep voice with rolling R's

Attributes [hide]

Thomas Digby, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)7 (-2) 12 (+1)15 (+2)
Skills Animal Handling +3, Arcana +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1500 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Norman Peyton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears a lot of dark rich colors, with gold accents. His right hand appears badly burned and disfigured. With a patchy golden beard and wild golden hair. His violet eyes are passionate and lively.

Personality: He is very quiet and rarely speaks above a whisper. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a poor family in the city he treasured whatever gifts he got. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is unsatisfied with his job; and to find somewhere to settle down

Ideals: Opinionated. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Blacksmith

Voice: Speaks with a cold

Attributes [hide]

Norman Peyton, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 17 (+3)7 (-2) 12 (+1)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Trey Breeden, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has done his best to style his brown hair to look like a famous performer. His face is covered beneath a completely black helmet.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He got into the Merchant business at a young age. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now owns his own business.

Motivation: He is unsatisfied with his job; and to unite with his brother

Ideals: Optimist. Flaws: Selfish. Bonds: Job, Family. Occupation: Merchant

Voice: Can't modulate volume

Attributes [hide]

Trey Breeden, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 7 (-2)14 (+2) 9 (-1)11 (+0)
Skills Investigation +4, Medicine +1
Senses Passive Perception 9
Languages Common, Druidic, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1900 sp. 1 Masterwork Common Melee.


Social Check DCs


Everard Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a white and tan handkerchief worn on his left side. He is physically well-built. He is bald on top and has large brown tufts of hair around his ears. His brown eyes dart from person to person to random spaces in the air.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Everard is combative with any and all who dare try his patience in the slightest.

History: A powerful necromancer made him what he is. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To be a Barber again; and find a way to reverse the transformation of his sister

Ideals: Justice. Flaws: Ugly, Mundane. Bonds: Family, Mentor, Job. Occupation: Slave Trader

Voice: Breathy voice

Attributes [hide]

Everard Wentworth, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 8 (-1)15 (+2) 7 (-2)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 8
Languages Common, Auran, Infernal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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