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NPC Generator

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Advanced [show]


Frederick Gentry, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is well dressed, constantly wearing a blue suit, brown shirt, and white tie. He wears his blonde hair up. He wears crescent spectacles with a black brim.

Personality: He is a Shipwright first and foremost. He believes firmly that knowledge should be universal. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born a particularly ugly child, much to the horror of his parents. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He tends to his Shipwright job now, and dutifully fulfills any obligations he has.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his absent mother

Ideals: Fighting. Flaws: Racist, Ugly. Bonds: Job, Family. Occupation: Shipwright

Voice: German accent

Attributes [hide]

Frederick Gentry, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)13 (+1) 9 (-1)13 (+1)
Skills History +3, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Hubert Palomarez, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. With a patchy auburn beard and wild auburn hair. His eyes are likewise hazel.

Personality: Abrasive and pushy, he has a hard time making friends. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: A powerful necromancer made him what he is. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is not mentally stable, and does not behave rationally; and he wants to meet his childhood hero

Flaws: Antagonistic, Insane. Bonds: Attractive, Mentor, Adventurer. Occupation: Servant

Voice: Squeaky

Attributes [hide]

Hubert Palomarez, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)13 (+1) 12 (+1)9 (-1)
Skills History +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Masterwork Heavy steel shield.


Social Check DCs


Theobald Bentley, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Barber does. His skin is fair and his fingers are delicate and long. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He exudes charisma. He is a tour de force of persuasion. He always tries to repair and not replace. It was this mentality that drove him into the Barber business.

History: Gifted from a young age, Theobald studied abroad. He was an apprentice working in his father's forge. He struck the Barber job and began his own company from there.

Motivation: Expand his business.

Ideals: Persistence, Gifted, Logical. Bonds: Job, Attractive. Occupation: Barber

Voice: Switch between two voices

Attributes [hide]

Theobald Bentley, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 6 (-2)14 (+2) 18 (+4)14 (+2)
Skills Medicine +6, Persuasion +4
Senses Passive Perception 14
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Guy Crawford, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears an entirely violet suit with brown socks and a vest with buckled shoes. He keeps his brown hair in a pixie cut. His eyes are green and catlike.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is skeptical of what others tell him and is slow to trust.

History: Born in the west to a Crown-heir, Guy learned a great deal about his mother's area of expertise. Cursed with unlife at a very young age, Guy has worked very hard to control his curse. He has set out to sabotage the competition.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Flaws: Antagonistic, Shy, Disease, Insomniac. Bonds: Job. Occupation: Crown-heir

Voice: pre-pubescent

Attributes [hide]

Guy Crawford, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 5 (-3)14 (+2) 6 (-2)9 (-1)
Skills Perception +0, Performance +1
Senses Passive Perception 11
Languages Common, Aquan, Infernal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 14000 sp.


Social Check DCs


Trym Hadlee, Male Human [Permalink]

Personal [hide]

Description: He wears dull blue sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. His red hair is knotted and matted. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Trym took refuge in the ruined castle and found the beat up bow and armor he uses now. Due to his spouse's obsession with being a Gardener they were divorced and he won custody of their daughter. He worked as a Courier, and he later adopted a second daughter.

Motivation: His spouse's relatives view him with great suspicion; and wants to work out more often

Ideals: Athletic. Flaws: Mundane. Bonds: Attractive, Nature, Family. Occupation: Courier

Voice: Sleepy voice

Attributes [hide]

Trym Hadlee, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 14 (+2)15 (+2) 17 (+3)18 (+4)
Skills Deception +6, History +4
Senses Passive Perception 13
Languages Common, Auran, Terran
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp. 4 Antitoxin. 1 Holy water.


Social Check DCs

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