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Advanced [show]


Justin Chester, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black, dusty cloak. His auburn hair is heavily combed to the left. He wears an eyepatch.

Personality: He is a Jeweler first and foremost. He believes firmly that knowledge should be universal. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the south to a Jeweler, Justin learned a great deal about his father's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Justin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Justin. He has drifted from career to career and currently works as a Jeweler.

Motivation: To end his boredom; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly, Mundane. Bonds: Job, Slave, Criminal record. Occupation: Jeweler

Voice: Hard of hearing, loud

Attributes [hide]

Justin Chester, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 6 (-2)11 (+0) 13 (+1)9 (-1)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Manfred Whitby, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a blue armored body suit, with a simple white line shooting up and back down. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Manfred is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Manfred is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born in the south to a Blacksmith, Manfred learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Architect again.

Ideals: Extrovert. Bonds: Poor, Family, Job. Occupation: Blacksmith

Voice: Eastern European accent

Attributes [hide]

Manfred Whitby, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)16 (+3) 14 (+2)18 (+4)
Skills Insight +4, Stealth +4
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


John Morley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and wears baggy brown pantaloons and a pastel scarf. His right leg appears badly burned and disfigured. He wears his hair in dreadlocks. His eyes are green.

Personality: His tongue was cut out and he uses sign language. He is lazy, self-centered, vain, and jealous.

History: His mother raised him in a mountain cabin. Cursed with a spirit at a very young age, John has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To unite with his brother; and doesn't want to be a blacksmith and was forced into it by his family

Flaws: Disease, Selfish. Bonds: Nature, Family. Occupation: Blacksmith

Voice: Old thin voice

Attributes [hide]

John Morley, Male Human Fighter 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Medicine +4
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). Sapphire pendant on gold chain (900 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). 1 Full Plate. 1 Buckler.


Social Check DCs


Shane Reed, Male Human [Permalink]

Personal [hide]

Description: He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his trident. He carries a battered whip and tarnished trident as well. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is frequently practicing swordplay.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Shane grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shane. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac.

Ideals: Fighting, Optimist. Bonds: Military, Criminal record. Occupation: Adventurer

Voice: Breathy voice

Attributes [hide]

Shane Reed, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)6 (-2) 12 (+1)14 (+2)
Skills Intimidation +4, Nature +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Robert Axton, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Spy. He has a slight overbite and is overall scrawny. His black hair is smooth and relatively long. His fierce brown eyes like to dwell on things.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He's also a talented Gardener, but doesn't like to broadcast it.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Ideals: Optimist, Artistic, Gifted. Bonds: Job, Family. Occupation: Spy

Voice: Sensual and smooth

Attributes [hide]

Robert Axton, Male Human Fighter 4
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 46 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)16 (+3) 13 (+1)10 (+0)
Skills Medicine +3, Stealth +2
Senses Passive Perception 11
Languages Common, Draconic, Infernal, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 3000 cp. Tourmaline (130 gp). Pink pearl (130 gp). 1 Minor magic item.


Social Check DCs

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