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NPC Generator

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Advanced [show]


Manfred Nash, Male Human [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered blue stockings. His auburn hair is heavily combed to the left. He is very pretty but has cold, dead eyes.

Personality: He loves telling others what to do and how they should feel about things. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Manfred was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Many dire rats want him driven away.

Ideals: Opinionated, Logical. Bonds: Attractive, Enemies, Nature. Occupation: Merchant

Voice: Slurs words

Attributes [hide]

Manfred Nash, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)15 (+2) 11 (+0)9 (-1)
Skills Insight +2, Nature +4
Senses Passive Perception 10
Languages Common, Auran, Goblin
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gunter Rutherford, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a tight fitting tan shirt and pants. He has a long brown beard with little hanging trinkets. His green unseeing eyes seem to look past you.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gunter was born in the west. At a young age he loved to build and create. Cursed with unlife at a very young age, Gunter has worked very hard to control his curse. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Marry his sister to traveling adventurers; and doesn't want to be a fortune-teller and was forced into it by his family

Ideals: Gifted, Persistence. Flaws: Disease. Bonds: Family. Occupation: Fortune-teller

Voice: French accent

Attributes [hide]

Gunter Rutherford, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)11 (+0) 13 (+1)9 (-1)
Skills Performance +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Henry Benson, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tan small hat and tan clothes. He has done his best to style his white hair to look like a famous performer. His eyes are gray and catlike.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a great chef.

History: The child of a Armorer, who enjoyed hunting, Henry was taken on many hunting expeditions. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was always very intelligent and has formed a secret society of specialists.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic, Secretive. Bonds: Nature, Military. Occupation: Priest

Voice: Excited and jittery

Attributes [hide]

Henry Benson, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)15 (+2) 13 (+1)9 (-1)
Skills Arcana +4, History +4
Senses Passive Perception 11
Languages Common, Infernal, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Lance Hartford, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He very much looks the part of a Carpenter. He has a very tight haircut. His green eyes dart from person to person to random spaces in the air.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born at the edge of vast island. Like his father and his brother before him, after school he went straight into learning to become a Carpenter. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Many gnolls want him driven away; and to be a bowyer again

Flaws: Antagonistic. Bonds: Job, Nature, Guardian, Enemies. Occupation: Carpenter

Voice: Posh accent

Attributes [hide]

Lance Hartford, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)13 (+1) 15 (+2)15 (+2)
Skills Religion +3, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Brass mug with jade inlays (200 gp).


Social Check DCs


Don Reed, Male Human [Permalink]

Personal [hide]

Description: This man very much looks the part of a Performer, and sports empty pouches on his belt. His golden hair is drawn into a tight pony tail with a butterfly scrunchie. His thin eyebrows rest above his beady violet eyes.

Personality: Don is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He got into the Performer business at a young age. There was a wharf not far from home where he often wandered off to fish. He inherited the family business which he has now maintained for 7 years.

Motivation: He is compelled to act according to his religious beliefs; and further expansion of business

Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Religious, Nature. Occupation: Performer

Voice: Speaks with squeezed throat

Attributes [hide]

Don Reed, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)12 (+1) 12 (+1)11 (+0)
Skills Deception +2, Survival +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 sp. Pink pearl (160 gp).


Social Check DCs

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