Manfred Spalding, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a black shirt with thin red vertical stripes and violet pants. His white hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Sailor
Voice: Pronounces O like U
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 12 (+1) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Gnome, Giant
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 3000 sp.
Gerard Sydney, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a lot of dark rich colors, with gold accents. His golden hair is smooth and relatively long. He wears large thick round spectacles.
Personality: He is witty, but his monotone delivery comes off as unnerving He feeds upon the attention of others.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He then took over the family business and is one of the better Shipwright for hire.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and balancing his hectic life and new shipwright responsibilities is difficult
Ideals: Joker. Flaws: Greedy. Bonds: Attractive, Religious, Job. Occupation: Shipwright
Voice: Australian accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 9 (-1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
Possessions: 24000 sp. 1 Thunderstones. 2 Holy water. 1 Thunderstones. 1 Alchemist’s fire.
Frederick Ramsay, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a fancy yellow suit. With bright white hair and a scraggly beard. His eyes are likewise blue.
Personality: Prone to second guessing himself, he comes off as nervous. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in the north to a Fortune-teller, Frederick learned a great deal about his mother's area of expertise. His first spouse was a Animal Trainer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Days after completing his studies, news broke out that his hometown was attacked by goblins. Frederick was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: A need for knowledge about a nearby landmark; and expand his business
Flaws: Shy. Bonds: Attractive, Enemies, Job, Family, Adventurer. Occupation: Fortune-teller
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 10000 sp. 1 Minor magic item.
Alex Crawford, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He is well dressed, but even with his fine clothing he looks run-down, marred by sweets. His moppish golden hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Alex was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better world.
Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion
Ideals: Philantrophist. Flaws: Ugly, Selfish. Bonds: Poor, Adventurer. Occupation: Sailor
Voice: Sleepy voice
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Terran, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1500 sp.
Alexandre Sutton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear yellow pants and tee shirts. His black hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are hazel.
Personality: He is witty, but his monotone delivery comes off as unnerving He takes great joy in being the best Roofer in town.
History: Alexandre lived on a farm with his mother, near the main road leading to a nearby town. As a young adult he joined a group advocating for an improvement in Human conditions. He's also a talented Bowyer, but doesn't like to broadcast it.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Joker. Flaws: Racist. Bonds: Job, Family. Occupation: Roofer
Voice: Sleepy voice
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 7 (-2) | 8 (-1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
