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NPC Generator

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Advanced [show]


Guy Harper, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He tends to wear a large tan jacket. His hair is chestnut and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a small toy that he constantly fidgets with.

History: He was born several months after his father was called into army service. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Mercenary for the past few years.

Motivation: Many drow want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Military, Job, Enemies. Occupation: Mercenary

Voice: Speaks fast with a slight lisp

Attributes [hide]

Guy Harper, Male Human Fighter 4
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)12 (+1) 14 (+2)9 (-1)
Skills Acrobatics +2, Animal Handling +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +4

Possessions: Just what you see.


Social Check DCs


Rolf Clinton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is generally shirtless and showing off his tattooed chest. His chestnut hair is thinning but still full. His eyes, though not visible through his cowl, are brown.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He works hard and plays hard.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Disciplined, Entrepeneur, Persistence. Flaws: Hedonist. Bonds: Religious. Occupation: Actor

Voice: Stutters

Attributes [hide]

Rolf Clinton, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 13 (+1)15 (+2) 12 (+1)12 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Giant, Terran
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: 20 pp.


Social Check DCs


Balimaar Peyton, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is well dressed, but even with his fine clothing he looks run-down. He has styled his brown hair well, parting it to the left. His face is scarred and worn.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Adventurer, Rich. Occupation: Interpreter

Voice: Speaks through clenched teeth

Attributes [hide]

Balimaar Peyton, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)15 (+2) 15 (+2)8 (-1)
Skills Persuasion +1, Stealth +3
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1500 sp. Pink pearl (160 gp).


Social Check DCs


Alex Skelton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a weathered and beat up set of banded mail beneath an oversized green coat. He keeps his white hair in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is lazy, self-centered, vain, and jealous.

History: His parents moved while he was still in utero so he is the first generation to be born here. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Wants a kiss.

Flaws: Selfish. Bonds: Attractive, Immigrant. Occupation: Map Maker

Voice: Deep voice with rolling R's

Attributes [hide]

Alex Skelton, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 4 (-3)15 (+2) 8 (-1)12 (+1)
Skills Animal Handling +1, Stealth +4
Senses Passive Perception 9
Languages Common, Celestial, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Heavy steel shield.


Social Check DCs


Anselm Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is kept up in a ponytail inside a broad hat. His eyes are gray and catlike.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Sold as a small child to a wizard, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken from his home at a very young age. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Passionate, Joker. Bonds: Mentor, Slave. Occupation: Slave Trader

Voice: Soft and mumbly

Attributes [hide]

Anselm Birkenhead, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)12 (+1) 12 (+1)9 (-1)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Aquamarine (600 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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