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Advanced [show]


Hubert Norton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears tight fighting clothing, which leaves very little to the imagination. He wears a small hat to cover his moderate length blonde hair. His eyes are hazel and he is always smoking a pipe.

Personality: He can speak with the recently deceased. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A powerful wizard made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is searching for what he claims is his rightful reward.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Adventurer, Mentor. Occupation: Gardener

Voice: Stutters

Attributes [hide]

Hubert Norton, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 16 (+3)10 (+0) 15 (+2)12 (+1)
Skills Religion +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 2100 sp.


Social Check DCs


Anselm Hale, Male Human [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He wears a brown costume with the symbols of luck on his torso. His silver hair is thinning but still full. His eyes are likewise hazel.

Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Regain custody of his daughter; and to be a priest again

Flaws: Disease. Bonds: Attractive, Job, Rich, Family. Occupation: Locksmith

Voice: Complex vocabulary, royal

Attributes [hide]

Anselm Hale, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 10 (+0)10 (+0) 15 (+2)9 (-1)
Skills Deception +1, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 14000 cp.


Social Check DCs


Guy Rayden, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely violet suit with tan socks and a vest with buckled shoes. His skin is fair and his fingers are delicate and long. His hair is silver, silky, and of moderate length. His eyes, though not visible through his cowl, are violet.

Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with finding treasure.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Ruler arts, while his father instructed him in etiquette, music and courtly manner. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better village for his children.

Motivation: He has money and likes to spend it.

Bonds: Attractive, Adventurer, Rich. Occupation: Ruler

Voice: Dutch accent

Attributes [hide]

Guy Rayden, Male Human Fighter 4
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)13 (+1) 14 (+2)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Silver pearl (100 gp).


Social Check DCs


William Blythe, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries a battered longsword and tarnished greataxe as well. His hair, while still mostly brown, has prominent grey streaks. He has a dull look in his violet eyes.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He is the product a well kept family trust fund and as such has never really known need. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Carpenter.

Motivation: A deep hatred of dire rats; and sabotage a competitor

Ideals: Fighting, Gifted. Bonds: Enemies, Rich, Job. Occupation: Carpenter

Voice: Soothing and warm

Attributes [hide]

William Blythe, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)15 (+2) 10 (+0)12 (+1)
Skills Athletics +5, Nature +4
Senses Passive Perception 10
Languages Common, Celestial, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Hunter Darby, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a white deerstalker hat and white clothes. His auburn hair is smooth and relatively long. His ears are large.

Personality: He speaks before he thinks and is too direct. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a pair of adventurers, Hunter grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Performer. He has achieved small success as a Performer.

Motivation: Balancing his hectic life and new Performer responsibilities is difficult; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Adventurer, Job, Criminal record. Occupation: Performer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Hunter Darby, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)12 (+1) 12 (+1)17 (+3)
Skills Intimidation +5, Nature +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 3200 sp. Citrine (20 gp). Tiger eye turquoise (16 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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