Frederick Blankley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a long, green cloak. His silver hair is still thick. His eyes are violet and catlike.
Personality: He is overprotective of those who hire his services. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He served in the navy to pay for his family's outstanding loans. Like his father and his brother before him, after school he went straight into learning to become a Servant. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Crown-heir again; and he doesn't get along with people that don't share his tastes
Ideals: Athletic, Impeccable. Flaws: Antagonistic. Bonds: Guardian, Military, Job. Occupation: Servant
Voice: Can't modulate volume
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. Rock crystal (40 gp). Blue quartz (7 gp). Hematite (7 gp).
Clerebold Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. His long blonde hair is drawn into a two foot long braid. His eyes are likewise green.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is obsessed with finding treasure.
History: Gifted from a young age, Clerebold studied abroad. His father had invested heavily in several trade routes and wanted him to inherit them. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.
Motivation: Wants to work out more often.
Ideals: Athletic, Disciplined, Gifted. Bonds: Adventurer, Rich. Occupation: Shoemaker
Voice: Raspy
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Abyssal, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 600 sp. Red-brown spinel (150 gp). Emerald (900 gp). Moss agate (12 gp). 1 Masterwork Heavy wooden shield. 1 Chain shirt. 1 Half-Plate.
Roger Clapham, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he sports green clothing, slightly heavier than average wear. His silver hair and beard is wavy and long. He wears an eyepatch.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is lazy and tries to find solutions quickly.
History: Roger was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Roger took refuge in the old dungeon and found the beat up hammer and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he is greedy
Flaws: Ugly, Antagonistic, Lazy. Bonds: Poor, Nature. Occupation: Unemployed
Voice: Creaky witch voice
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 1 Masterwork Common Melee.
Lance Stansfield, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a blue vest and prefers white and green shirts. His boots appear to have been at one point steel toed but are quite worn down. With bright chestnut hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He can speak with the recently deceased. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Lance took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality.
Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Adventurer, Poor. Occupation: Carter
Voice: Mousy voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 8 (-1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 400 gp. Large well-done wool tapestry (400 gp). Old masterpiece painting (500 gp).
Anthony Hallewell, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is dressed in a clean yellow cloak covering his clean studded leather. His broad hat is riddled with cuts and holes. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: Anthony speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: He was born to loving parents in a slum to the east. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Poor, Family. Occupation: Bookbinder
Voice: Switch between two voices
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Darkwood Buckler. 1 Masterwork studded leather.
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