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Advanced [show]


Wymar Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is well dressed, constantly wearing a tan suit, green shirt, and tan tie. He keeps his chestnut hair in a flapper bob. He has green eyes and a tan hat with a green feather.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Wymar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's attracted to the PC.

Ideals: Philantrophist. Flaws: Disease. Bonds: Has a crush, Nature. Occupation: Butcher

Voice: Scratchy, weak

Attributes [hide]

Wymar Tewksbury, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)14 (+2) 14 (+2)11 (+0)
Skills Perception +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 50 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerard Fidget, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a colorful flower in his silver hair. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Brilliant and gifted he never wanted to apply himself. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Someone believes him a fraud; and many brigands want him driven away

Ideals: Gifted, Artistic. Bonds: Attractive, Adventurer, Enemies. Occupation: Baker

Voice: Sighs a lot, exhausted

Attributes [hide]

Gerard Fidget, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)11 (+0) 16 (+3)15 (+2)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 60 pp. Moonstone (70 gp). 1 Minor magic item.


Social Check DCs


Everard Quinton, Male Human [Permalink]

Personal [hide]

Description: He wears a green vest and prefers pastel and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a clover on it. He keeps his blonde hair in a pixie cut. His amber eyes are slightly larger than normal.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born blind and as such lacked many opportunities for work. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Tanner they were divorced and he won custody of their daughter. He worked as a Mason, and he later adopted a second daughter.

Motivation: Retire the richest man in the east; and wants to have a good time and be beloved

Ideals: Optimist, Entrepeneur. Flaws: Ugly, Disease. Bonds: Family. Occupation: Mason

Voice: Smooth and feminine

Attributes [hide]

Everard Quinton, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)10 (+0) 10 (+0)14 (+2)
Skills Arcana +2, Athletics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. 1 Masterwork Light steel shield. 1 Darkwood Shield. 1 Chain shirt.


Social Check DCs


Theobald Tyndall, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is greying and his face has many wrinkles. He has gleaming, smiling blue eyes.

Personality: He will rave to anyone who will listen. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: When he was but 5 years old his parents immigrated from the east. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now travels the world, in search of power and loot.

Motivation: Expand his business; and he's looking for his big break

Flaws: Insane. Bonds: Has a crush, Adventurer, Immigrant, Religious, Job. Occupation: Soapmaker

Voice: Pirate accent

Attributes [hide]

Theobald Tyndall, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 11 (+0)10 (+0) 15 (+2)15 (+2)
Skills Deception +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Large well-done wool tapestry (400 gp). A life-sized copper and silver statuette of a cockatrice. (100 gp).


Social Check DCs


Randal Gentry, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a faded coat and loose pants complete with wide-brimmed hat. His auburn hair is lengthy. He wears a mask on his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Randal lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He then took over the family business and is one of the better Priest for hire.

Motivation: Expand his business; and to pay off his debts

Ideals: Philantrophist. Bonds: Family, Job, Debt. Occupation: Priest

Voice: Dark and ominous

Attributes [hide]

Randal Gentry, Male Human Fighter 4
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)14 (+2) 8 (-1)14 (+2)
Skills Performance +4, Religion +4
Senses Passive Perception 9
Languages Common, Giant, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 43000 sp. Rock crystal (30 gp). Red garnet (110 gp). Moonstone (30 gp). Rock crystal (30 gp). 1 Minor magic item.


Social Check DCs

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