Manfred Deighton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He wears a lot of dark rich colors, with gold accents. His silver hair is cut short with large spiked bangs in the front. His green eyes peer out from beneath his feathered blue hat.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is compelled to act according to his religious beliefs; and to prove his worth to the world
Ideals: Passionate. Flaws: Impulsive. Bonds: Attractive, Religious, Mentor. Occupation: Bounty Hunter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5
Possessions: 200 gp.
Cory Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of axes on his belt, each one with a aquamarine on the hilt. His blonde hair is lengthy and is close to two feet long. His fierce gray eyes like to dwell on things.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in a small village he learned the ways of the warrior from his mother. His mother had invested heavily in several trade routes and wanted him to inherit them. He has drifted from career to career and currently works as a Armorer.
Motivation: Doesn't want to be a Armorer and was forced into it by his family; and his relatives are trying to arrange a marriage
Ideals: Fighting, Justice, Extrovert. Bonds: Rich, Job, Family. Occupation: Armorer
Voice: Smoker's lung
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 9 (-1) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 500 gp. 1 Half-Plate.
Manfred Kent, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He keeps his black hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is extraordinarily eccentric. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: His parents moved while he was still in utero so he is the first generation to be born here. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.
Motivation: He wants revenge against illithids; and he wants to meet his childhood hero
Flaws: Insane. Bonds: Attractive, Immigrant, Adventurer, Enemies. Occupation: Herbalist
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
Heward Warwick, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears tight fitting clothing which further accentuates his frame. He wears a broad hat to cover his moderate length red hair. He wears crescent spectacles with a black brim.
Personality: He is a Sage first and foremost. He believes firmly that knowledge should be universal. He is lazy, self-centered, vain, and jealous.
History: Born to a pair of adventurers, Heward grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He tends to his Sage job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Athletic. Flaws: Selfish. Bonds: Attractive, Poor, Job, Adventurer. Occupation: Sage
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Druidic, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Arnold Reid, Male Human [Permalink]
Personal [hide]
Description: This man wears light armors faded through time and improper care, and sports empty pouches on his belt. His silver hair is singed and shortened. His hazel eyes are passionate and lively.
Personality: He snorts whenever he laughs or is feeling confident. He is a font of random trivia from the lore and stories he has discovered
History: Arnold was born the youngest of three triplets. He made a point of taking high paying jobs and getting most of it up front. Due to his spouse's obsession with being a Bookbinder they were divorced and he won custody of their daughter. He worked as a Glassblower, and he later adopted a second daughter.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Logical. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Glassblower
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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