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NPC Generator

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Advanced [show]


Anselm Harrington, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tight fighting clothing, which leaves very little to the imagination. His red hair is lengthy. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Eccentric and domineering, Anselm will drive conversation. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born in the east to a Barrister, Anselm learned a great deal about his mother's area of expertise. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has never given up on his singing dream.

Motivation: Money/treasure; and to be a mayor again

Ideals: Fighting, Extrovert, Artistic. Bonds: Rich, Job. Occupation: Barrister

Voice: Old thin voice

Attributes [hide]

Anselm Harrington, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)11 (+0) 9 (-1)12 (+1)
Skills Acrobatics +5, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +2

Possessions: 1300 sp. Rhodochrosite (7 gp). Alexandrite (300 gp). 1 Masterwork Artisan’s tools. 1 Backpack.


Social Check DCs


Henry Skelton, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of spears, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His black hair, when down, is lengthy. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Henry has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting. Flaws: Cynical, Hedonist, Disease, Insomniac. Occupation: Carpenter

Voice: Speaks with a cold

Attributes [hide]

Henry Skelton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)14 (+2) 11 (+0)17 (+3)
Skills Insight +2, Performance +5
Senses Passive Perception 10
Languages Common, Terran, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Heward Marley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses well, typically a more casual-formal manner. He wears his white hair up. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He invites people to come help in his community garden.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: Wants to have a good time and be beloved; and he is wracked by social anxiety

Ideals: Athletic, Optimist, Philantrophist. Bonds: Attractive, Poor. Occupation: Carter

Voice: High pitched, excited

Attributes [hide]

Heward Marley, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)13 (+1) 12 (+1)14 (+2)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Randal Beckwith, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a weathered and beat up set of banded mail beneath an oversized black coat. His golden hair is cut jaggedly and amateurishly. His green eyes are slightly larger than normal.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Randal is combative with any and all who dare try his patience in the slightest.

History: He was born to loving parents in a slum to the west. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Since then, he has sought to make the best of life.

Motivation: He's attracted to the PC; and meet up once more with his childhood friend

Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Poor. Occupation: Sellsword

Voice: Cold and demanding tone

Attributes [hide]

Randal Beckwith, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)13 (+1) 14 (+2)18 (+4)
Skills Deception +6, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2800 sp.


Social Check DCs


Hunter Garfield, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of magic around his neck, and a flail on his belt. He has a slight overbite and is overall scrawny. His golden hair is lengthy and is close to two feet long. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was a mechanic, and taught him how to fix just about anything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Persistence. Flaws: Addict. Bonds: Attractive, Rich. Occupation: Architect

Voice: Pronounces difficult words wrong

Attributes [hide]

Hunter Garfield, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)11 (+0) 10 (+0)12 (+1)
Skills Athletics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp.


Social Check DCs

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