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NPC Generator

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Advanced [show]


Diggory Ansley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His red hair and beard is wavy and long. He has gleaming, smiling amber eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised in a white middle class family as the only child. His mother was a soldier and died while he was still young. Diggory was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he is content

Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Military. Occupation: Glassblower

Voice: Whispers

Attributes [hide]

Diggory Ansley, Male Human Fighter 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)17 (+3) 15 (+2)14 (+2)
Skills History +5, Stealth +4
Senses Passive Perception 12
Languages Common, Ignan, Infernal, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Roger Blackwood, Male Human [Permalink]

Personal [hide]

Description: This man wears just a brown suit. He has a penchant for wearing a ring with an oversized ruby on his right hand. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes are passionate and lively.

Personality: He is almost excessively polite to everyone, even when angry. He is skeptical of what others tell him and is slow to trust.

History: He comes from a rich western family. His homeland was ravaged by war and he spent much of his life rebuilding it. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Sabotage a competitor; and he has money and likes to spend it

Ideals: Entrepeneur. Flaws: Shy, PTSD. Bonds: Rich, Job. Occupation: Navigator

Voice: Speaks with back of mouth

Attributes [hide]

Roger Blackwood, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 15 (+2)16 (+3) 13 (+1)10 (+0)
Skills Deception +2, Investigation +5
Senses Passive Perception 11
Languages Common, Auran, Giant, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Black pearl (700 gp). Rhodochrosite (16 gp). Hematite (16 gp).


Social Check DCs


Hubert Stapleton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears rags and sports a simple walking cane. He has no hair. His eyes are likewise amber.

Personality: He is a hateful person. He taunts others and blames them for his problems. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic, Impulsive, Disease. Bonds: Poor, Adventurer. Occupation: Merchant

Voice: Sighs a lot, exhausted

Attributes [hide]

Hubert Stapleton, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)11 (+0) 13 (+1)8 (-1)
Skills Acrobatics +5, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Cory Carlisle, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats. He has styled his brown hair well, parting it to the left. He has violet eyes and a brown hat with a green feather.

Personality: He snorts whenever he laughs or is feeling confident. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Has a crush, Adventurer. Occupation: Body Guard

Voice: Uses lots of figures of speech

Attributes [hide]

Cory Carlisle, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 12 (+1)13 (+1) 13 (+1)12 (+1)
Skills Performance +3, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 200 gp. 1 Silk rope. 1 Simple lock.


Social Check DCs


William Graham, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and tends to wear a large blue jacket. His hair is black and very short. He has gleaming, smiling blue eyes.

Personality: Overbrimming with self-confidence, William isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, William studied abroad. A freak accident while working with his Glassblower mother left him crippled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortspear.

Motivation: He feels the way he acts is they only way to get by in the world; and to clean up the streets

Ideals: Athletic, Impeccable, Gifted. Flaws: Disease. Bonds: Adventurer, Guardian. Occupation: Mercenary

Voice: Stutters

Attributes [hide]

William Graham, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)13 (+1) 6 (-2)14 (+2)
Skills Athletics +2, Performance +4
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp.


Social Check DCs

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