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NPC Generator

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Advanced [show]


Godfrey Clare, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear flannel, and is pretty ugly. His auburn hair and beard is wavy and long. He is baby faced.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Beggar. He struck the Beggar job and began his own company from there.

Motivation: Balancing his hectic life and new Beggar responsibilities is difficult; and he is unsatisfied with his job

Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job. Occupation: Beggar

Voice: Hollow voice

Attributes [hide]

Godfrey Clare, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 16 (+3)10 (+0) 10 (+0)15 (+2)
Skills Investigation +2, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Tim Stratford, Male Human [Permalink]

Personal [hide]

Description: Standing 5'11", this man wears silk and lounges about seductively. He wears his brown hair up. His amber eyes lackadaisically let the world flow into them.

Personality: He is a Hunter first and foremost. He believes firmly that knowledge should be universal. He cannot resist a sob story and will often dote over anyone who has one.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with unlife at a very young age, Tim has worked very hard to control his curse. He now mingles about in high society.

Motivation: He is unsatisfied with his job; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Job, Rich. Occupation: Hunter

Voice: Voice breaks

Attributes [hide]

Tim Stratford, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)14 (+2) 6 (-2)13 (+1)
Skills Arcana +4, History +4
Senses Passive Perception 8
Languages Common, Halfling, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. 4 Thunderstones. 4 Alchemist’s fire. 4 Tanglefoot bags.


Social Check DCs


Odo Garrick, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear red clothing when he does not wear armor. His red hair is drawn into a tight pony tail with a dagger scrunchie. His half smiles and violet eyes are beguiling and draw you in.

Personality: Odo wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is obsessed with a lost civilization.

History: He was born into a rich family. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Someone believes him a fraud; and many giants want him driven away

Ideals: Disciplined. Flaws: Insane. Bonds: Attractive, Adventurer, Rich, Enemies. Occupation: Hunter

Voice: Tuts and clicks tongue

Attributes [hide]

Odo Garrick, Male Human Fighter 4
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)14 (+2) 11 (+0)15 (+2)
Skills Stealth +3
Senses Passive Perception 10
Languages Common, Celestial, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 70 pp. Gold and topaz bottle stopper cork (900 gp). A delicate brass dragon egg (80 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). 1 Breastplate. 1 Masterwork studded leather. 1 Masterwork studded leather.


Social Check DCs


Kyle Tyndall, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears tattered old clothes. His red hair has been sun bleached extensively. His green eyes dart from person to person.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He never wears the same outfit twice, unless he absolutely has to.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Artistic. Flaws: Ugly, Antagonistic, Insane. Bonds: Poor. Occupation: Body Guard

Voice: Forgets to breathe while speaking

Attributes [hide]

Kyle Tyndall, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)9 (-1) 15 (+2)16 (+3)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Norman Crawford, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He has a large brown mantle and cape that has been intricately interwoven into his blue robe. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he has comitted a past crime that haunts him to this day

Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Mentor, Attractive. Occupation: Mason

Voice: pre-pubescent

Attributes [hide]

Norman Crawford, Male Human Fighter 4
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 19 (+4)15 (+2) 10 (+0)7 (-2)
Skills Acrobatics +1, Intimidation +0
Senses Passive Perception 10
Languages Common, Terran, Celestial
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 600 gp. 1 Masterwork Common Melee.


Social Check DCs

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