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NPC Generator

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Advanced [show]


Gilbert Landon, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red hair is lengthy and is close to two feet long. His face is scarred and worn.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born into a rich family. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Opinionated. Flaws: Ugly, Selfish. Bonds: Rich. Occupation: Bowyer

Voice: Slow speaker

Attributes [hide]

Gilbert Landon, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)10 (+0) 12 (+1)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


William Gresham, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he tends to wear a brown poncho over his likewise colored trousers and shirt. With a patchy silver beard and wild silver hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in the west, but his parents moved at a very young age to the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He left for the west, certain he would find work there.

Motivation: He is terrified, and will act out of fear; and to be a junk dealer again

Flaws: Antagonistic, Fearful. Bonds: Attractive, Immigrant, Job. Occupation: Sellsword

Voice: Relaxed voice

Attributes [hide]

William Gresham, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)9 (-1) 15 (+2)9 (-1)
Skills Insight +4, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Drogo Tewksbury, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'9" and is dressed in a clean blue cloak covering his clean studded leather. His red hair is knotted and matted. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a ruthless business man, a trait he acquired from his mother.

History: He was born to loving parents in a slum to the east. His childhood dream was to be a Healer, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: Sabotage a competitor.

Ideals: Entrepeneur. Flaws: Addict, Terse. Bonds: Poor, Job. Occupation: Engraver

Voice: Timid voice

Attributes [hide]

Drogo Tewksbury, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)11 (+0) 12 (+1)13 (+1)
Skills Acrobatics +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. 2 Tanglefoot bags. 7 Acid flasks. 4 Alchemist’s fire.


Social Check DCs


Theodoric Warwick, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He dresses like a well dressed Layabout does. His chestnut hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is almost excessively polite to everyone, even when angry. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Layabout. He became a Layabout soon after.

Motivation: Balancing his hectic life and new Layabout responsibilities is difficult; and sabotage a competitor

Ideals: Entrepeneur. Flaws: Shy, Racist. Bonds: Job. Occupation: Layabout

Voice: French accent

Attributes [hide]

Theodoric Warwick, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)15 (+2) 18 (+4)12 (+1)
Skills Deception +3, Insight +6
Senses Passive Perception 14
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Alexandrite (300 gp).


Social Check DCs


Bernard Clayton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a faded coat and loose pants complete with top hat. He has a silver handlebar mustache and slicked back silver hair. He wears a mask on his face.

Personality: While he acts the brute, he is far gentler than he would appear. He never wears the same outfit twice, unless he absolutely has to.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Healer job and began his own company from there.

Motivation: To end his boredom; and he has money and likes to spend it

Ideals: Fighting, Artistic. Flaws: Mundane. Bonds: Job, Rich. Occupation: Healer

Voice: Ums and uhs a lot

Attributes [hide]

Bernard Clayton, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)16 (+3) 13 (+1)10 (+0)
Skills Arcana +5, Performance +2
Senses Passive Perception 11
Languages Common, Aquan, Draconic, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs

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