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Advanced [show]


Gilbert Sharps, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail. His head has been shaved. His gray eyes are passionate and lively.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born in the north. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Days after completing his studies, news broke out that his hometown was attacked by brigands. Gilbert was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Further expansion of business; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Job, Immigrant. Occupation: Herbalist

Voice: Hollow voice

Attributes [hide]

Gilbert Sharps, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)10 (+0) 13 (+1)16 (+3)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Adelard Ainsley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'1" and typically wears tan cloth garments or leather armor. He wears his auburn hair up in a very large beehive style do. He has green eyes and a tan hat with a white feather.

Personality: He is very quiet and rarely speaks above a whisper. He also has developed a complete distrust of the Barkeep profession.

History: Born in the west to a Locksmith, Adelard learned a great deal about his mother's area of expertise. He dropped out of school to support his sick mother, and resented it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He is unsatisfied with his job; and someone believes him a fraud

Ideals: Logical. Flaws: Shy. Bonds: Job, Family, Enemies. Occupation: Locksmith

Voice: Raspy

Attributes [hide]

Adelard Ainsley, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 4 (-3)12 (+1) 8 (-1)11 (+0)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2000 sp. Iolite (80 gp).


Social Check DCs


Raymond Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears loose pants and a collared shirt complete with sweater beneath his coat. With bright blonde hair and a scraggly beard. He tend to wears goggles to shield his eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He pushes his goals aggressively. He is also a coward if confronted.

History: He got into the Dyer business at a young age. His mother was a soldier and died while he was still young. Raymond was left his mother's suit of armor and trained in its use and care. He's also a talented Bellfounder, but doesn't like to broadcast it.

Motivation: He loathes his own lifestyle.

Flaws: Depressed, Fearful. Bonds: Job, Military. Occupation: Dyer

Voice: Stutters

Attributes [hide]

Raymond Yeardley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 7
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 14 (+2)11 (+0) 9 (-1)13 (+1)
Skills Animal Handling +1, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Diggory Burton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has styled his brown hair well, parting it to the right. His blue unseeing eyes seem to look past you.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Sailor father left him crippled. He hasn't been sleeping well lately.

Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion

Ideals: Joker. Flaws: Ugly, Disease, Insomniac. Bonds: Family. Occupation: Bather

Voice: Uses sign language

Attributes [hide]

Diggory Burton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)14 (+2) 8 (-1)17 (+3)
Skills Religion +4
Senses Passive Perception 9
Languages Common, Draconic, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 12000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Robert Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He wears a tan cloak and cross-gartered blue stockings. His head has been shaved. His fierce hazel eyes like to dwell on things.

Personality: He is a Merchant first and foremost. He believes firmly that knowledge should be universal. He has a small toy that he constantly fidgets with.

History: When he was but 3 years old his parents immigrated from the north. He moved from fad to fad and when he turned 15 he discovered music. He ran away from his former home and has been making his living as a Merchant for the past few years.

Motivation: He is unsatisfied with his job.

Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Job, Immigrant. Occupation: Merchant

Voice: Can't modulate volume

Attributes [hide]

Robert Winterbourne, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)7 (-2) 9 (-1)12 (+1)
Skills Persuasion +3, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2600 sp. Aquamarine (600 gp). Azurite (16 gp).


Social Check DCs

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