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NPC Generator

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Advanced [show]


Richard Conway, Male Human [Permalink]

Personal [hide]

Description: A 5'9" northern man, he wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He wears his hair in dreadlocks. He has hazel eyes and a grey hat with a pastel feather.

Personality: A deeply religious man he believes everything happens for a reason. He is able to make almost anything out of random pieces of junk.

History: Richard was raised in a hard working conservative environment. A gifted student he started as a Engraver, but he got bored and became a Ruler. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a engraver again

Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Religious, Job. Occupation: Ruler

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Richard Conway, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)12 (+1) 5 (-3)12 (+1)
Skills Nature +3, Survival -1
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3100 sp.


Social Check DCs


Randal Alston, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt and is in decent physical shape. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with finding treasure.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Randal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Randal decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now spends his time doing works of charity.

Motivation: He feels that his past leaves him morally obligated to help; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Insane, Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Tailor

Voice: Speaks with a cold

Attributes [hide]

Randal Alston, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 9 (-1)12 (+1) 11 (+0)10 (+0)
Skills Arcana +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Gerard Breeden, Male Human [Permalink]

Personal [hide]

Description: He wears a blue vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his blue boots flare out at the collars. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is cut jaggedly and amateurishly. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His parents moved while he was still in utero so he is the first generation to be born here. Gerard was born on a far western plains where he grew up under the tutelage of his mother, an expert Guard. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west; and further expansion of business

Ideals: Persistence, Entrepeneur. Bonds: Attractive, Immigrant. Occupation: Guard

Voice: Pirate accent

Attributes [hide]

Gerard Breeden, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)13 (+1) 15 (+2)10 (+0)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 14000 cp.


Social Check DCs


Ralf Marlowe, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears rags and sports a simple walking cane. His blonde hair is thinning but still full. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is irascible and easily irritated. Ralf enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Ralf was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Ralf's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Ralf and his spouse have recently divorced.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Antagonistic, Hedonist, Disease. Bonds: Poor, Attractive. Occupation: Farmer

Voice: Speaks with back of mouth

Attributes [hide]

Ralf Marlowe, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)15 (+2) 10 (+0)16 (+3)
Skills History +4, Insight +2
Senses Passive Perception 10
Languages Common, Undercommon, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp. Rock crystal (60 gp). Freshwater pearl (16 gp). Sardonyx (60 gp).


Social Check DCs


Don Badger, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep yellow leather and dull brown iron scale mail. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His black hair is unkempt and raggedy. He has violet eyes and a yellow hat with a brown feather.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He always tries to repair and not replace. It was this mentality that drove him into the Armorer business.

History: Born to a Shepherd, his mother struggled to pay the bills. After coming to the age of reason, Don took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Seeks redemption.

Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Armorer

Voice: Dutch accent

Attributes [hide]

Don Badger, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)17 (+3) 15 (+2)10 (+0)
Skills Deception +2, Investigation +5
Senses Passive Perception 12
Languages Common, Aquan, Gnome, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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