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NPC Generator

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Advanced [show]


Hugh Blankley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair is knotted and matted. He wears a mask on his face.

Personality: Always inclined to offer people food he seems plenty friendly. He works hard and plays hard.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Attractive, Rich, Enemies, Family. Occupation: Blacksmith

Voice: Tuts and clicks tongue

Attributes [hide]

Hugh Blankley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)11 (+0) 14 (+2)12 (+1)
Skills Animal Handling +4, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Anselm Alston, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He wears many layers of old clothing at all times. He keeps his black hair in a flapper bob. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Anselm wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... Animals are drawn to him, and he is able to talk to them.

History: Born in the north to a Junk Dealer, Anselm learned a great deal about his father's area of expertise. His father was a soldier and died while he was still young. Anselm was left his father's suit of armor and trained in its use and care. He has worked as a Junk Dealer like his father before him.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Job, Military. Occupation: Junk Dealer

Voice: Smooth and feminine

Attributes [hide]

Anselm Alston, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)16 (+3) 17 (+3)15 (+2)
Skills Arcana +5, Religion +5
Senses Passive Perception 13
Languages Common, Auran, Abyssal, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Everard Badger, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears suspenders and black workpants. His shirt is violet, and he wears a heavy black leather apron most of the time. He sports a long golden beard, and similarly colored long hair. He has gleaming, smiling amber eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He got into the Bellfounder business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bellfounder work with an outfit from a few towns over. Bellfounder work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy; and further expansion of business

Ideals: Impeccable, Justice, Fighting. Bonds: Job, Rich. Occupation: Bellfounder

Voice: Soft and mumbly

Attributes [hide]

Everard Badger, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)14 (+2) 17 (+3)5 (-3)
Skills Arcana +4, Religion +4
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. Jet (50 gp). Obsidian (16 gp).


Social Check DCs


Ralf Cooper, Male Human [Permalink]

Personal [hide]

Description: He typically wears white cloth garments or leather armor. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered poetry. He used his abilities to travel the world and help people.

Motivation: He has a crush on the local Performer; and wants his loneliness to end

Ideals: Artistic, Philantrophist. Bonds: Attractive, Has a crush. Occupation: Body Guard

Voice: Mumbles to self between sentences

Attributes [hide]

Ralf Cooper, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 13 (+1)11 (+0) 11 (+0)11 (+0)
Skills Athletics +5, Sleight of Hand -1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple -1

Possessions: 100 gp.


Social Check DCs


John Skelton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He is well dressed, but even with his fine clothing he looks run-down. His black hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He served in the navy to pay for his family's outstanding loans. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has since lost track of the people in his past.

Motivation: To unite with his brother; and regain custody of his daughter

Ideals: Philantrophist, Artistic. Bonds: Family, Military, Criminal record. Occupation: Sculptor

Voice: High pitched, excited

Attributes [hide]

John Skelton, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)15 (+2) 9 (-1)13 (+1)
Skills Deception +3, Insight +1
Senses Passive Perception 9
Languages Common, Undercommon, Draconic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 9000 sp. Iolite (80 gp). Coral (40 gp). Deep green spinel (40 gp).


Social Check DCs

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